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What is this Book?

This book is intended for Players in concert with the Core Rules to be able to create Characters of the Battle Channeler Class. Those who channel the raw power of their emotions to aid them in combat. As such, Players are advised to read through the Core Rules to understand how the base game plays, alongside the rules for actions and equipment that they will need during play.

In this document you will find the following sections.


Battle Channelers in the World. This Chapter contains lore and details concerning what Battle Channelers are, and how they interact with the world, and relevant areas of the wider cosmology it will be useful for Battle Channelers to know about.


Character Generation & Levelling. This Chapter contains the basic information on how to make a Level 0 Character, such as Ancestries, Concepts, Equipment, and Templates.

Alongside these, this Chapter also contains a list of Feats available for Characters as they progress throught their adventures, and rules for Levelling up their Characters.


Battle Channeler Backgrounds. This Chapter contains information for assisting in the creation of general narrative Backgrounds for a Character, alongside some aspects that are specifically appropriate for a Battle Channeler.

There are also Tables here that make suggestions for Players to help make their Battle Channeler more unique compared to other Battle Channelers.


Battle Channeler Class. This Chapter contains the rules and Class Features of the Battle Channeler Class.


Battle Channeler Paths. This Chapter lists the Paths a Battle Channeler can take from their 3rd Battle Channeler Level onwards.


Appendix A: Emotions. This Appendix lists the profiles of each Emotion that a Battle Channeler can channel and their associated effects.


Appendix B: Runic Actions. This Appendix lists the Runic Actions that a Battle Channeler from the Path of the Blood Sculptor can use.


Appendix C: Focused Manoeuvres. This Appendix lists the Focused Manoeuvres that a Battle Channeler from the Path of the Marshal can use.


Appendix D: Pregenerated Characters. This Appendix contains a number of pregenerated Lore Master Characters, that Players can pick up and play with immediately or they can choose to adapt for their own use.

With each Character are example backgrounds, commentary for why choices were made, and suggested Level up paths.


Appendix E: Cosmology. This Appendix contains an example cosmology that Tables can choose to utilise for their own Campaign's Worlds.


Appendix F: Glossary. This Appendix contains a quick reference guide to phrases and rules from the Core Rules.


Appendix G: Conditions. This Appendix contains a quick reference guide to conditions.