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Table of Contents

Initial Principles General Play Trait Tests Critical Failure & Inspired Success Pushing Through Tests with Degrees of Success Willingly Failing a Trait Test Advantage & Disadvantage Party Challenges Contested Tests Character Traits Character Skills Skill Bonus Skill Focus Skill Rolls & Passive Skill Values Learning Skills Teaching Skills Custom Skills Marks of Fate Inspired Actions General Use Inspired Actions Socialising Inspired Actions Exploration/Travel Inspired Actions Combat Inspired Actions Concepts Changing Concepts Temporary Concepts Time Short Rest Long Rest Socialising & Relationships Socialising Accessibility First Conversation Safety Tools Relationships & Bonds Exploration & Travel Exploration Travel Marching Pace Food & Drink Food & Drink Foraging Gathering Surveying Gathering the Material Environmental Features & Effects Darkness, Hiding & Sight Difficult Terrain Extreme Temperature Falling & Scaling Great Heights Water/Underwater Active Time Initiative Combat Actions in Combat Movement & Spaces Attacking Damage, Healing & Scar Concepts Limit Break Underwater Combat Combat in Theatre of the Mind Combat on a Map Magic Spells Kinds of Spell Schools of Magic Spell Circles Preparing Spells Spell Slots Casting a Spell Combining Magical Effects Countering a Spell Spell Lists Cosmic Spell List Eternal Spell List Primordial Spell List 10th Circle Spell List Spell School Lists Spell Tag Lists Spell Descriptions A B C D E F G H I J K L M N O P Q R S T U V W Z Psionic Powers Psi Points & Psi Limit Subtle Psionics Psychic Bleed & Mindbreaches Power Lists Psionic Power List Order Power Lists Power School Lists Power Tag Lists Power Descriptions A B C D E F G H I J L M N O P Q R S T U V W Z Rites Learning a Rite Performing a Rite Impromptu Rite Rite Lists Cosmic Rite List Eternal Rite List Primordial Rite List Psionic Rite List Rite School Lists Rite Tag Lists Rite Descriptions B D R W Equipment Coinage Trade General Items Common Items Clothes Basic Alchemical or Magical Creations Containers Spellcasting Focus Tools General Cost of Living Adventurer's Apparel Armour & Shields Weapons Adventuring Gear Trinkets Crafting Crafting Materials Crafting Process Experimenting Repairing & Modifying Items Awakened Items Curses Masterwork Item Enchanting Common Enchantments Magic Items Using Magic Items Soulbonds Soulbonds & Armour Resonance Magic Items G P R Downtime Other Rules Companions Roleplaying a Companion Companions In Active Time Encounters Class Companions Summoned Entities Hirelings Retainers Mounts Companion Upgrades Settlements & Organisations Technology Titanic Combat Vehicles Land Vehicles Non-Land Vehicles Appendix A: Class Playbook Guide Appenidx B: Basic Bestiary Appenidx C: Cosmology Appenidx D: Glossary Appenidx E: Conditions

Credits

Designer: Aron Kearney

Disclaimer: We are not responsible for any accidents involving visiting fantastical worlds mentally or physically, new artforms discovered to obsess over, or loss of productivity from the construction of more characters than could ever be possibly played in a lifetime.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") and System Reference Document 5.2.1 ("SRD 5.2.1") both by Wizards of the Coast LLC and available at https://www.dndbeyond.com/srd. The SRD 5.1 and 5.2.1 are both licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode

All other original material in this work is copyright 2023 by Aron Kearney.