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Appendix C: Focused Manoeuvres

Battle Channeler Action Card (Focused Manoeuvre Action) Bull’s Stance AP Cost: 1AP Cost: 1 Focused Manoeuvre Die Effect: You adopt a forceful posture. Upon adopting this Stance, your Movement speed is halved for this Turn and any benefits of prior Stances are ended. Until you adopt a new Stance, or you move your full Movement speed, you gain the following benefits: •You ignore the first two Degrees of the Slowed condition (this does not stop the effect from gaining five Degrees). •If after moving at least 2m you make a melee Attack Roll, on a hit you can perform one of the two following effects: •Increase the size of your Weapon or Unarmed Strike’s base Damage Die by 1. •Apply the Force Weapon Focus to the attack in addition to any other Focus Property normally applied. Battle Channeler Action Card (Focused Manoeuvre Action) Defensive Mark AP Cost: 2AP Cost: 1 Focused Manoeuvre Die Effect: You mark your targets while throwing taunts at your foes to grab their attention. Make a single melee Weapon Attack against a number of unique Targets within your Weapon’s Range, up to the result of your Focused Manoeuvre Die roll. On a Hit: The Target takes damage equal to the Focused Manoeuvre Die’s roll. You can select any number of the Targets hit by this action to gain the Marked [your Character’s name] condition, though you can only select as many Targets to gain the condition as the number of simultaneous Marked conditions you can maintain at once. Battle Channeler Action Card (Focused Manoeuvre Action) Distracting Blow AP Cost: 2AP Cost: 1 Focused Manoeuvre Die Effect: You aim to distract your foes. Make a single Weapon Attack or Unarmed Strike. On a Hit: Add a roll of the Focused Manoeuvre Die to your Damage Roll. The Target must then make an Intuition Test. Failed Test: An allied entity within the Target’s AoC may use a reaction (1RP), to move half their Movement speed away from the Target. The Target may not make Opportunity Attacks against your ally for this movement. Battle Channeler Action Card (Focused Manoeuvre Action) Feign an Opening AP Cost: 2AP Cost: 1 Focused Manoeuvre Die Target: A hostile entity you can see within Range Range: Melee Effect: You lure your foe into a trap. Make a Weapon Attack or Unarmed Strike. Until the start of your next Turn, if the Target makes an Attack Rolls against you it is made with Advantage. However, if they make an Attack Roll against you, an allied entity you can see within 6m (Near) of you, can use their reaction (1RP) to make a single Weapon Attack or Unarmed Strike against the Target. Battle Channeler Action Card (Focused Manoeuvre Action) Focused Defence AP Cost: 2AP Cost: 1 Focused Manoeuvre Die Effect: You focus on enhancing your defences. You gain BP equal to your Battle Channeler Level. Until the start of your next Turn, if you can see the attacker, you gain the following benefits: •Any Attack Rolls made against you have Disadvantage. •You gain a Shield Bonus to your HT equal to your Emotion’s Associated Trait (minimum of +1). •You make Agility Tests to resist or avoid damaging effects with Advantage. You lose this benefit if you are Incapacitated or if your speed drops to 0. This action is counted as the Dodge action for Features and abilities that would modify the Dodge Action. Battle Channeler Action Card (Focused Manoeuvre Action) Force Back AP Cost: 2AP Cost: 1 Focused Manoeuvre Die Effect: Sometimes its best to keep a distance. Make a single Weapon Attack or Unarmed Strike. On a Hit: You can increase the damage of the attack by a roll of your Focused Manoeuvre Die. After damage is resolved if the Target is no more than one Size Category larger than you, they must make a Physique Test. Failed Test: The Target is pushed a number of metres directly away from you equal to your Emotion’s Associated Trait. Battle Channeler Action Card (Focused Manoeuvre Action) Gap Closer AP Cost: 2AP Cost: 1 Focused Manoeuvre Die Effect: You like to start close to a target. You can immediately move a distance up to your Movement speed. This movement does not provoke Opportunity Attacks. As part of this action while moving you may make a single Weapon Attack or Unarmed Strike. Battle Channeler Action Card (Focused Manoeuvre Action) Guard’s Stance AP Cost: 1AP Cost: 1 Focused Manoeuvre Die Effect: You adopt a posture best for protecting yourself. Upon adopting this Stance, your Movement speed is halved for this Turn and any benefits of prior Stances are ended. Until you adopt a new Stance, or you move your full Movement speed, you gain the following benefits: •Your movement does not provoke Opportunity Attacks. •You have +3 Shield Bonus to your HT. Battle Channeler Action Card (Focused Manoeuvre Action) Head Strike AP Cost: 2AP Cost: 1 Focused Manoeuvre Die Effect: You aim your attacks to confound your foe’s thoughts. Make a single Weapon Attack or Unarmed Strike. On a Hit: You can add your Focused Manoeuvre Die to the Damage Roll. After damage is resolved, the Target must make a Knowledge Test. Failed Test: The Target gains the Confused condition until the start of your next Turn. Failed by 5+: The Confused condition lasts for its default Duration. Battle Channeler Action Card (Focused Manoeuvre Action) Intimidating Strike AP Cost: 1AP Cost: 1 Focused Manoeuvre Die Effect: You aim your attacks to terrify your foes. Make a single Weapon Attack or Unarmed Strike. On a Hit: You can add your Focused Manoeuvre Die to the Damage Roll. After damage is resolved if the Target must make a Determination Test. Failed Test: The Target gains one Degree of the Frightened condition. Failed by 5+: They gain an additional Degree of the condition. Battle Channeler Action Card (Focused Manoeuvre Action) Jagged Strike AP Cost: 1AP Cost: 1 Focused Manoeuvre Die Effect: You aim your attacks to leave jagged wounds. Make a single Weapon Attack or Unarmed Strike. On a Hit: You can add your Focused Manoeuvre Die to the Damage Roll. After damage is resolved the Target must make a Endurance Test. Failed Test: The Target gains a Degree of the Burned (Vorpal) condition. Failed by 5+: They gain an additional Degree of the condition. Battle Channeler Reaction Card (Focused Manoeuvre Action) Maintain Engagement RP Cost: 1RP Trigger: A hostile entity attempting to move out of your AoC or within your AoC Cost: 1 Focused Manoeuvre Die Effect: You can try to maintain engagement with foes trying to escape. Make a single melee Weapon Attack or Unarmed Strike against the Triggering entity. On a Hit: You can add your Focused Manoeuvre Die to the Damage Roll. The Target’s Movement speed is immediately reduced to 0 until the end of the current Turn. Battle Channeler Reaction Card (Focused Manoeuvre Action) Marshal’s Resolve RP Cost: 1RP Trigger: You received damage from a Weapon Attack or Unarmed Strike Cost: Expend a number of Hit Dice based on the Torso Armour Piece you are wearing (1 Hit Die for Light or No Torso Armour Piece, up to 2 Hit Dice for Medium Armour Piece, or up to 3 Hit Dice for Heavy Armour Piece), you must also expend 1 Focused Manoeuvre Die Effect: You draw upon your training to stave off the effects of incoming blows. Until the start of your next Turn, you gain damage Reduction against a Damage Type dealt by the Triggering damage equal to the total roll of your expended Hit Dice. Roll the Manoeuvre Die, on the roll of a 1-5, you can reduce the Damage before applying the Damage reduction by 10%, on a 6-9 this increases to 25%, and on the roll of a 10-12 this increases to 50%. Battle Channeler Reaction Card (Focused Manoeuvre Action) Supportive Defence RP Cost: 1RP Trigger: A hostile entity you can see within your AoC is making an Attack Roll against an allied entity Cost: 1 Focused Manoeuvre Die Effect: You support your ally’s defences. You can make a single Weapon Attack or Unarmed Strike against the Triggering entity. The Triggering Attack Roll is made with Disadvantage. Battle Channeler Reaction Card (Focused Manoeuvre Action) Supportive Strike RP Cost: 1RP Trigger: A hostile entity you can see within your AoC is the Target of an Attack Roll Cost: 1 Focused Manoeuvre Die Effect: You support your ally’s strikes. You can make a single Weapon Attack or Unarmed Strike against the hostile entity. The Triggering Attack Roll is made with Advantage. Battle Channeler Action Card (Focused Manoeuvre Action) Toppling Strike AP Cost: 2AP Cost: 1 Focused Manoeuvre Die Effect: You aim your attacks to trip up your foes. Make a single Weapon Attack or Unarmed Strike. On a Hit: You can add your Focused Manoeuvre Die to the Damage Roll. After damage is resolved, if the Target is no more than one Size Category larger than you, they must make an Endurance Test. Failed Test: The Target is knocked Prone. Battle Channeler Action Card (Focused Manoeuvre Action) Warden’s Stance AP Cost: 1AP Cost: 1 Focused Manoeuvre Die Effect: You adopt a posture best for maintaining your position. Upon adopting this Stance, your Movement speed becomes 0 for this Turn and any benefits of prior Stances are ended. Until you adopt a new Stance, or you move, you gain the following benefits: •You have Advantage on Trait Tests to resist or avoid the Prone condition or being moved against your will. •If you are moved against your will, halve the distance you are moved. Battle Channeler Action Card (Focused Manoeuvre Action) Siege Strike AP Cost: 2AP Cost: 2 Focused Manoeuvre Die Effect: You strike with such force as to break their defences. Make a Weapon Attack or Unarmed Strike. On a Hit: Add your Focused Manoeuvre Die to the Damage Roll. If the Target is an entity wearing Armour Pieces, pick an Armour Piece they wear and reduce their HT Bonus or HT Calculation for Torso Pieces by the result of your Focused Manoeuvre Die roll. If the Target is a Construct, object, structure, or vehicle this action deals double the damage. Battle Channeler Action Card (Focused Manoeuvre Action) Sweeping Strike AP Cost: 3AP Requirement: Wielding a melee Weapon Cost: 2 Focused Manoeuvre Die Effect: You swing your weapon in a wide arc. Roll your Focused Manoeuvre Die. You perform a single melee Weapon Attack against a number of unique Targets within your Weapon’s Range, up to the result of your Focused Manoeuvre Die roll. All Targets other than the first Target hit, on a hit, take damage equal to the Manoeuvre Die roll plus the Trait used for the Weapon Attack. Battle Channeler Action Card (Focused Manoeuvre Action) Critical Barrage AP Cost: 3AP Cost: 3 Focused Manoeuvre Die Effect: You make a series of strike building up towards a critical blow. Make a single Weapon Attack or Unarmed Strike against a Target. On a Hit: Add your Focused Manoeuvre Die to the Damage Roll. Then make another Weapon Attack or Unarmed Strike, increasing the Critical Hit Scope of the Attack Roll by 1. Repeat the above until you either move, miss with an Attack Roll, or score a Critical Hit.