Associated Trait: Physique
Associated Damage Type: Fire
Additional Channelling Benefit: Whilst an entity is under the effects of your Marked condition, if they hit with an Attack Roll against an entity within your AoC, you can use a reaction (1RP) to make the attack hit you instead.
In your desperation your courage manifests driving you to fight onwards. Whilst under the effects of the Desperation condition, at the start of each of your Turns, you gain a number of BP equal to your Skill Bonus.
Whilst you have any of these BP remaining, Attack Rolls made for the Attack action have an increased Inspired Event Scope by 1.
Select an allied entity you can see within your AoC, they gain the Inspired condition.
Prerequisite: 15th Level
You recover HP equal to the amount of BP your currently have. Then all current BP effecting you is removed.
The Target gains two Degrees of the Dazed condition. This effect cannot raise a Target's Degrees of the Dazed condition above four Degrees.
Prerequisite: 15th Level
Any number of allied Targets you can see, that can see or hear you, up to or equal to your Physique, gain BP equal to your Battle Channeler Level.
If the Target already has BP, they increase their BP by that amount.
Whilst the barrier is active, any entity who willingly moves out of your AoC takes 1d12 Fire damage. If they take 7 or more Fire damage their speed is reduced to 0, until the start of your next Turn.
You may choose for your form to glow with a warm light. You can choose whether or not you are illuminating the area around you. When emitting light, a 5m (Near) Radius area around you is considered Well-Lit and the area an additional 5m (At Range) Radius beyond that is considered Dimly Lit. You can also reduce the areas lit by 1m a Turn and increase it to the maximum stated above by the same amount.
No matter what while Channelling you become Immune to Radiant damage, and you also gain the Healing Light action.
Associated Trait: Determination
Associated Damage Type: Necrotic
Additional Channelling Benefit: While an entity is under the effects of your Marked condition, they have Disadvantage on Determination Tests.
In your desperation your despair manifests sapping opponents of their will to fight. While under the effects of the Desperation condition, at the start of each of your Turns, all opposing entities within your AoC must make a Determination Test, whose TG equals 8 + your SB + your Determination.
On a failed Test, until the start of your next Turn, the entity reduces their AP by 1 and their Movement speed to 0m.
If they failed the Test by 5 or more, until the start of your next Turn, they also treat all entities in the Encounter/Scene as hostile entities.
Once the entity has succeeded on the Test, they are Immune until the start of the next Encounter/Scene.
The Target has Disadvantage on the next Trait Test to resist or avoid an effect.
Prerequisite: 15th Level
The Target increases the AP and RP cost of their actions and reactions respectively by 1 until the start of your next Turn.
The Target gains two Degrees of the Slowed condition. This effect cannot raise a Target's Degrees of the Slowed condition above four Degrees.
Prerequisite: 15th Level
The Target gains the Wide Open condition.
After the barrier breaks, until the end of your next Turn, actions that Target you require an additional 1 AP to perform.
You may choose for your form to become more like a creature of Nightmare. Be as descriptive as you like how this appears, considering your table for how descriptive to be, at the least describing yourself as “resembling a being from the worst nightmare according to who is observing your form” is a reasonable descriptor. If you try to Quieten the Emotion and fail becoming subsumed by it this change in form is mandatory until that specific Channelling attempt has ended.
No matter what while Channelling you become Immune to Necrotic damage, and you also gain the Nightmare Visage action.
Associated Trait: Intuition
Associated Damage Type: Poison
Additional Channelling Benefit: Whilst an entity is under the effects of your Marked condition, they have Disadvantage on Attack Rolls against Targets other than you.
If the Target deals damage to someone other than you, you can use a reaction (1RP) to make a single Unarmed Strike, melee Weapon Attack, or Thrown Weapon Attack against that Target.
In your desperation your envy manifests drawing opponents’ attention towards your entrancing form. Whilst under the effects of the Desperation condition, all hostile entities within your AoC have a -2 penalty to Attack Rolls Targeting entities and objects other than you.
The Target gains the Forced Move 1 condition, in a direction of your choosing.
Prerequisite: 15th Level
Until the start of your next Turn, the Target views an entity of your choosing, that you can see, as a Hostile Target and has Advantage on Attack Rolls made to Target them.
The Target gains two Degrees of the Slowed condition. This effect cannot raise a Target's Degrees of the Slowed condition above four Degrees.
Prerequisite: 15th Level
The Target gains the Wide Open condition.
After the barrier breaks, all entities within your AoC must succeed on a Endurance Test, with a TG equal to 8 + your SB + your Intuition.
On a failed Test, they take 2d12 Poison damage and gain one Degree of the Poisoned condition.
If they failed the Test by 5 or more, the damage is doubled and they gain an additional Degree of the condition.
You may choose for your form to become more like a creature of Nightmare. Be as descriptive as you like how this appears, considering your table for how descriptive to be, at the least describing yourself as “resembling a being from the worst nightmare according to who is observing your form” is a reasonable descriptor. If you try to Quieten the Emotion and fail becoming subsumed by it this change in form is mandatory until that specific Channelling attempt has ended.
No matter what while Channelling you become Immune to Necrotic damage, and you also gain the Nightmare Visage action.
Associated Trait: Knowledge
Associated Damage Type: Cold
Additional Channelling Benefit: While an entity is under the effects of your Marked condition, they have Disadvantage on Trait Tests to resist, avoid, and end the Frightened and Terror conditions.
If you score a Critical Hit against the Marked Target, they must make a Determination Test, with a TG equal to 8 + your SB + your Knowledge.
On a failed Test, they gain one Degree of the Frightened condition.
If they failed the Test by 5 or more, they gain an additional Degree of the condition.
In your desperation your fear manifests making you appear as other entities’ worst nightmares. Whilst under the effects of the Desperation condition, all opposing Targets within your AoC who have Degrees of the Frightened condition or the Terror condition have their Movement speed reduced to 0.
The Target gains two Degrees of the Frightened condition. This effect cannot raise a Target's Degrees of the Frightened condition above four Degrees.
Prerequisite: 15th Level
Until the end of your next Turn, the Target doubles the effects of the Frightened and Terror conditions.
The Target gains two Degrees of the Slowed condition. This effect cannot raise a Target's Degrees of the Slowed condition above four Degrees.
Prerequisite: 15th Level
The Target gains the Wide Open condition.
After the barrier breaks, all entities within your AoC must succeed on a Determination Test, with a TG equal to 8 + your SB + your Knowledge.
On a failed Test, they gain two Degrees of the Frightened condition.
If they failed the Test by 5 or more, they gain an additional Degree of the condition.
You may choose for your form to become more like a creature of Nightmare. Be as descriptive as you like how this appears, considering your table for how descriptive to be, at the least describing yourself as “resembling a being from the worst nightmare according to who is observing your form” is a reasonable descriptor. If you try to Quieten the Emotion and fail becoming subsumed by it this change in form is mandatory until that specific Channelling attempt has ended.
No matter what while Channelling you become Immune to Necrotic damage, and you also gain the Nightmare Visage action.
Associated Trait: Endurance
Associated Damage Type: Necrotic
Additional Channelling Benefit: Whilst an entity is under the effects of your Marked condition, they have Disadvantage on Trait Tests made to resist, avoid, or end Dictation School spells or psionic powers.
In your desperation your grief overwhelms those around you. Whilst under the effects of the Desperation condition, at the start of each of your Turns, all opposing entities within your AoC must make a Determination Test, whose TG equals 8 + your SB + your Endurance.
On a failed Test, until the start of your next Turn, the entity gains the Confused condition.
If they failed the Test by 5 or more, until the start of your next Turn, they also gain the Mind Lock condition.
Once the entity has succeeded on the Test, they are Immune until the start of the next Encounter/Scene.
The Target gains two Degrees of the Burned (Psychic) condition.
Prerequisite: 15th Level
The Target gains an Emotion Penalty to Determination Tests until the start of your next Turn equal to half your Endurance.
The Target gains two Degrees of the Slowed condition. This effect cannot raise a Target's Degrees of the Slowed condition above four Degrees.
Prerequisite: 15th Level
The Target gains the Wide Open condition.
After the barrier breaks, you regain one use of your Channel Emotion action, and if the barrier breaks due to receiving damage you also regain a use of your Living Esteem action.
You may choose for your form to become more like a creature of Nightmare. Be as descriptive as you like how this appears, considering your table for how descriptive to be, at the least describing yourself as “resembling a being from the worst nightmare according to who is observing your form” is a reasonable descriptor. If you try to Quieten the Emotion and fail becoming subsumed by it this change in form is mandatory until that specific Channelling attempt has ended.
No matter what while Channelling you become Immune to Necrotic damage, and you also gain the Nightmare Visage action.
Associated Trait: Determination
Associated Damage Type: Radiant
Additional Channelling Benefit: Whilst an entity is under the effects of your Marked condition, you have a +1 Emotion Bonus to Determination Tests made against them and their effects.
If you score a Critical Hit against this Marked Target, a number of allies equal to your SB who could see the strike, may immediately repeat any Trait Tests to end conditions applied to them early that were bestowed by failed Trait Tests.
In your desperation your hope manifests driving your allies to push onwards. Whilst under the effects of the Desperation condition, you have Resistance to all Damage Types.
If you score a Critical Hit, a number of allies equal to your SB who can see the strike, gain a number of BP equal to your Determination.
Allied entities within your AoC, can expend one unexpended Hit Die, to recover HP equal to the roll of the Hit Die + your Determination.
Prerequisite: 15th Level
Allied entities within your AoC, can reduce their Degrees of the Frightened condition by half your Determination.
If the ally has the Terror condition, it instead is turned into two Degrees of the Frightened condition.
The Target gains two Degrees of the Dazed condition. This effect cannot raise a Target's Degrees of the Dazed condition above four Degrees.
Prerequisite: 15th Level
Any number of allied Targets you can see, that can see or hear you, up to or equal to your Physique, gain BP equal to your Battle Channeler Level.
If the Target already has BP, they increase their BP by that amount.
Whilst the barrier is active, allies within your AoC have their Inspired Event Scope increased by 1.
You can choose to break the barrier early as an action (1AP), if you do so, each allied entity in your AoC, recovers HP equal to 6d6 + your Determination.
Doing so also harms opponents within your AoC, dealing an equal amount of Radiant damage.
You may choose for your form to glow with a warm light. You can choose whether or not you are illuminating the area around you. When emitting light, a 5m (Near) Radius area around you is considered Well-Lit and the area an additional 5m (At Range) Radius beyond that is considered Dimly Lit. You can also reduce the areas lit by 1m a Turn and increase it to the maximum stated above by the same amount.
No matter what while Channelling you become Immune to Radiant damage, and you also gain the Healing Light action.
Associated Trait: Agility
Associated Damage Type: Psychic
Additional Channelling Benefit: Whilst an entity is under the effects of your Marked condition, you reduce the AP of actions that Target only the Marked entity by 1 (to a minimum of 1AP).
In your desperation your joy, granting you access to untapped reserves of energy. Whilst under the effects of the Desperation condition, you have +1AP and +1RP.
Select an allied entity you can see within your AoC, they can use a reaction (1RP) to perform one action with an AP cost of 1AP or 2AP.
If they perform the Attack action, they can only perform a single attack.
Prerequisite: 15th Level
You immediately gain +1AP until the end of your Turn.
The Target gains two Degrees of the Dazed condition. This effect cannot raise a Target's Degrees of the Dazed condition above four Degrees.
Prerequisite: 15th Level
Any number of allied Targets you can see, that can see or hear you, up to or equal to your Physique, gain BP equal to your Battle Channeler Level.
If the Target already has BP, they increase their BP by that amount.
Whilst the barrier is active, you have Advantage on Trait Tests to resist, avoid, and end the Charmed, Confused, Dazed, Frightened, Mind Lock, Stunned, and Terror conditions.
You may choose for your form to glow with a warm light. You can choose whether or not you are illuminating the area around you. When emitting light, a 5m (Near) Radius area around you is considered Well-Lit and the area an additional 5m (At Range) Radius beyond that is considered Dimly Lit. You can also reduce the areas lit by 1m a Turn and increase it to the maximum stated above by the same amount.
No matter what while Channelling you become Immune to Radiant damage, and you also gain the Healing Light action.
Associated Trait: Intuition
Associated Damage Type: Force
Additional Channelling Benefit: Whilst an entity is under the effects of your Marked condition, you have Advantage on Empathy Skill Rolls against them.
If you score a Critical Hit against the Marked Target, they must make a Determination Test, with a TG equal to 8 + your SB + your Intuition.
On a failed Test, choose an ally within your AoC, they recover HP equal to half the damage dealt.
In your desperation your love manifests shielding those you care for. Whilst under the effects of the Desperation condition, at the start of each of your Turns, you and all allied entities within your AoC gain a number of BP equal to your SB.
Choose an entity you can see or hear who has a Shared Bond Concept with you. Until the start of your next Turn, the Target of this Critical Hit, cannot Target the chosen Bonded entity with any actions or reactions.
Prerequisite: 15th Level
Choose an entity you have a Shared Bond Concept with, who can see or hear you. You can immediately perform the Shared Focus Inspired action for 1RP with the Target.
The Target gains two Degrees of the Dazed condition. This effect cannot raise a Target's Degrees of the Dazed condition above four Degrees.
Prerequisite: 15th Level
Any number of allied Targets you can see, that can see or hear you, up to or equal to your Physique, gain BP equal to your Battle Channeler Level.
If the Target already has BP, they increase their BP by that amount.
Whilst the barrier is active, you can choose to break the barrier early as a reaction (1RP) due to one or more allied entities in your AoC taking damage, to reduce the damage dealt to your Triggering allies by 6d6 + your Intuition.
You also harm opponents within your AoC dealing an equal amount of Force damage.
You may choose for your form to glow with a warm light. You can choose whether or not you are illuminating the area around you. When emitting light, a 5m (Near) Radius area around you is considered Well-Lit and the area an additional 5m (At Range) Radius beyond that is considered Dimly Lit. You can also reduce the areas lit by 1m a Turn and increase it to the maximum stated above by the same amount.
No matter what while Channelling you become Immune to Radiant damage, and you also gain the Healing Light action.
Associated Trait: Endurance
Associated Damage Type: Radiant
Additional Channelling Benefit: Whilst an entity is under the effects of your Marked condition, you have Advantage on Diplomacy and Empathy Skill Rolls against them.
If the Marked Target deals damage to any entities other than you, you can use a reaction (1RP) to make a single Unarmed Strike, melee Weapon Attack, or Thrown Weapon Attack against that Target.
In your desperation your peace manifests causing others to question their choices. Whilst under the effects of the Desperation condition, if an entity would make an Attack Roll Targeting you, they must make a Determination Test, whose TG equals 8 + your SB + your Endurance.
On a failed Test, the Target deliberately misses that strike as their conscience gets the better of them.
Select a number of allied entities up to your Endurance, that you can see within 6m (Near) of you. Each Target may immediately repeat any Trait Tests to end conditions applied to them early that were bestowed by failed Trait Tests.
Prerequisite: 15th Level
Until the start of your next Turn, the Target treats you and your allies as non-hostile entities.
This effect ends early if you or your allies deal damage to them. If it is broken this way, the Target becomes Immune to this effect for the next Day.
The Target gains two Degrees of the Dazed condition. This effect cannot raise a Target's Degrees of the Dazed condition above four Degrees.
Prerequisite: 15th Level
Any number of allied Targets you can see, that can see or hear you, up to or equal to your Physique, gain BP equal to your Battle Channeler Level.
If the Target already has BP, they increase their BP by that amount.
Whilst the barrier is active, allies within your AoC have Advantage on Trait Tests to resist, avoid, and end the effects of spells and psionic powers.
You may choose for your form to glow with a warm light. You can choose whether or not you are illuminating the area around you. When emitting light, a 5m (Near) Radius area around you is considered Well-Lit and the area an additional 5m (At Range) Radius beyond that is considered Dimly Lit. You can also reduce the areas lit by 1m a Turn and increase it to the maximum stated above by the same amount.
No matter what while Channelling you become Immune to Radiant damage, and you also gain the Healing Light action.
Associated Trait: Physique
Associated Damage Type: Fire
Additional Channelling Benefit: Whilst an entity is under the effects of your Marked condition, you can give yourself Disadvantage on your Attack Rolls against the Marked Target.
If you hit with an attack where the Attack Roll was made at Disadvantage, you can multiply the Skill Bonus modifier for the damage applied with the Channel Emotion action by half your Physique, and you also recover HP equal total of the Skill Bonuses applied to the Damage Roll.
In your desperation your rage manifests infecting those around you, causing them to attack without regard for guarding against retaliation. Whilst under the effects of the Desperation condition, all other entities within your AoC have Advantage on Attack Rolls they make with melee Weapons and/or Unarmed Strikes.
Any time they would attack with Advantage in your AoC, until the start of their next Turn Attack Rolls against them are made also at Advantage.
The Target is pushed a number of metres directly away from you equal to half your Physique.
You can then choose to move up to half your Movement speed straight toward the Target. This movement does not Trigger Opportunity Attacks.
Prerequisite: 15th Level
The Target gains the Mind Lock condition.
The Target gains two Degrees of the Slowed condition. This effect cannot raise a Target's Degrees of the Slowed condition above four Degrees.
Prerequisite: 15th Level
The Target gains the Wide Open condition.
After the barrier breaks, until the end of your next Turn, have an increased Critical Hit Scope of 2.
You may choose for your form to become more like a creature of Nightmare. Be as descriptive as you like how this appears, considering your table for how descriptive to be, at the least describing yourself as “resembling a being from the worst nightmare according to who is observing your form” is a reasonable descriptor. If you try to Quieten the Emotion and fail becoming subsumed by it this change in form is mandatory until that specific Channelling attempt has ended.
No matter what while Channelling you become Immune to Necrotic damage, and you also gain the Nightmare Visage action.