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What is this Book?

This book is intended for Players in concert with the Core Rules to be able to create Characters of the Specialist Class. Those who focused their talents in to mastering specific skills. As such, Players are advised to read through the Core Rules to understand how the base game plays, alongside the rules for actions and equipment that they will need during play.

In this document you will find the following sections.


Specialists in the World. This Chapter contains lore and details concerning what Specialists are, and how they interact with the world, and relevant areas of the wider cosmology it will be useful for Specialists to know about.


Character Generation & Levelling. This Chapter contains the basic information on how to make a Level 0 Character, such as Ancestries, Concepts, Equipment, and Templates.

Alongside these, this Chapter also contains a list of Feats available for Characters as they progress throught their adventures, and rules for Levelling up their Characters.


Specialist Backgrounds. This Chapter contains information for assisting in the creation of general narrative Backgrounds for a Character, alongside some aspects that are specifically appropriate for a Specialist.

There are also Tables here that make suggestions for Players to help make their Specialist more unique compared to other Specialists.


Specialist Class. This Chapter contains the rules and Class Features of the Specialist Class.


Specialist Archetypes. This Chapter lists the Archetypes a Specialist can take from their 1st Specialist Level onwards.


Appendix A: Specialist Techniques. This Appendix contains the list of Specialist Techniques that any Specialist can use and their associated effects.


Appendix B: Specialist’s Organisation. This Appendix contains rules to assist with the generation and running of your of your Specialist’s Organisation from the Class Feature of the same name.


Appendix C: Acrobatic Stunts. This Appendix contains Acrobatic Stunt actions usable by the Nimble Acrobat Archetype.


Appendix D: Pregenerated Characters. This Appendix contains a number of pregenerated Specialist Characters, that Players can pick up and play with immediately or they can choose to adapt for their own use.

With each Character are example backgrounds, commentary for why choices were made, and suggested Level up paths.


Appendix E: Cosmology. This Appendix contains an example cosmology that Tables can choose to utilise for their own Campaign's Worlds.


Appendix F: Glossary. This Appendix contains a quick reference guide to phrases and rules from the Core Rules.


Appendix G: Conditions. This Appendix contains a quick reference guide to conditions.