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What is this Book?

This book is intended for Players in concert with the Core Rules to be able to create Characters of the Realmwalker Class. Those who gain power from the Realms they have visited and work in concert with nature. As such, Players are advised to read through the Core Rules to understand how the base game plays, alongside the rules for actions, magic, and equipment that they will need during play.

In this document you will find the following sections.


Realmwalkerrs in the World. This Chapter contains lore and details concerning what Realmwalker are, and how they interact with the world, and relevant areas of the wider cosmology it will be useful for Realmwalkers to know about.


Character Generation & Levelling. This Chapter contains the basic information on how to make a Level 0 Character, such as Ancestries, Concepts, Equipment, and Templates.

Alongside these, this Chapter also contains a list of Feats available for Characters as they progress throught their adventures, and rules for Levelling up their Characters.


Realmwalker Backgrounds. This Chapter contains information for assisting in the creation of general narrative Backgrounds for a Character, alongside some aspects that are specifically appropriate for a Realmwalker.

There are also Tables here that make suggestions for Players to help make their Realmwalker more unique compared to other Realmwalkers.


Realmwalker Class. This Chapter contains the rules and Class Features of the Realmwalker Class.


Realmwalker Conclaves. This Chapter lists the Conclaves a Realmwalker can take from their 3rd Realmwalker Level onwards, and any Tactical Manoeuvres the Academy grants access to.


Appendix A: Hunter’s Insight Actions. This Appendix lists the Hunter’s Insight Actions that any Realmwalker can use and their associated effects.


Appendix B: Pregenerated Characters. This Appendix contains a number of pregenerated Realmwalker Characters, that Players can pick up and play with immediately or they can choose to adapt for their own use.

With each Character are example backgrounds, commentary for why choices were made, and suggested Level up paths.


Appendix C: Pregenerated Spell Lists. This Appendix contains a number of pregenerated Realmwalker Spell Lists for different themes and situations, that Players can pick up and play with immediately or they can choose to adapt for their own use.

With each Spell list there is commentary for why choices were made, and suggestions of what spells to add and exchange as the Player gains Levels with this Class.


Appendix D: Cosmology. This Appendix contains an example cosmology that Tables can choose to utilise for their own Campaign's Worlds.


Appendix E: Glossary. This Appendix contains a quick reference guide to phrases and rules from the Core Rules.


Appendix F: Conditions. This Appendix contains a quick reference guide to conditions.