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What is this Book?

This book is intended for Players in concert with the Core Rules to be able to create Characters of the World Speaker Class. Those who serve as guardians and envoys of the natural world, with access to power magics tied to the fundamental elements of nature. As such, Players are advised to read through the Core Rules to understand how the base game plays, alongside the rules for magic, and equipment that they will need during play.

In this document you will find the following sections.


World Speakers in the World. This Chapter contains lore and details concerning what World Speakers are, and how they interact with the world, and relevant areas of the wider cosmology it will be useful for World Speakers to know about.


Character Generation & Levelling. This Chapter contains the basic information on how to make a Level 0 Character, such as Ancestries, Concepts, Equipment, and Templates.

Alongside these, this Chapter also contains a list of Feats available for Characters as they progress throught their adventures, and rules for Levelling up their Characters.


World Speaker Backgrounds. This Chapter contains information for assisting in the creation of general narrative Backgrounds for a Character, alongside some aspects that are specifically appropriate for a World Speaker.

There are also Tables here that make suggestions for Players to help make their World Speaker more unique compared to other World Speakers.


World Speaker Class. This Chapter contains the rules and Class Features of the World Speaker Class.


World Speaker Circles. This Chapter lists the Circles a World Speaker can take from their 3rd World Speaker Level onwards.


Appendix A: Element Profiles. This Appendix contains the rules for Elemental Bonds with each element across its varied Bond Tiers.


Appendix B: Wild Shape Forms. This Appendix contains the rules for Wild Shape Forms and Customisations.

This is then followed by some pregenerated Wild Shape Forms you can immediately pick up and play with.


Appendix C: Pregenerated Characters. This Appendix contains a number of pregenerated World Speaker Characters, that Players can pick up and play with immediately or they can choose to adapt for their own use.

With each Character are example backgrounds, commentary for why choices were made, and suggested Level up paths.


Appendix D: Pregenerated Spell Lists. This Appendix contains a number of pregenerated World Speaker Spell Lists for different themes and situations, that Players can pick up and play with immediately or they can choose to adapt for their own use.

With each Spell list there is commentary for why choices were made, and suggestions of what spells to add and exchange as the Player gains Levels with this Class.


Appendix E: Cosmology. This Appendix contains an example cosmology that Tables can choose to utilise for their own Campaign's Worlds.


Appendix F: Glossary. This Appendix contains a quick reference guide to phrases and rules from the Core Rules.


Appendix F: Conditions. This Appendix contains a quick reference guide to conditions.