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Appendix B: Loyal Retainer

Upon gaining the Loyal Retainer Feature, a wandering warrior seeks you out and pledges their service to you. This Loyal Retainer is considered a Class Companion, and well as a Retainer with the Fighter Companion Class, and follows the rules for Class Companions, Retainers, and the Fighter Companion Class as shown in the Companions section of the Other Rules Chapter of the Core Rules. Their Fighter Level is always equal to your Warrior Level.

Building your Retainer

The following sections are used to build your Loyal Retainer, this should be gone through with the GG and Warrior’s Player working together to make this follower.

Where tables are given for examples, you can choose to either create your own, roll on the table for a randomised result, or choose a result on the table you think best works for your Character.

Step 1: Create Concepts

Like a Player Character you will have to first determine their Concepts.

Core Concept

Concept
1

“Fresh Faced Student”

2

“Raider of the Northern Seas”

3

“Career Soldier”

4

“Folk Hero”

5

“Undefeated Champion”

6

“Eternal Sent Warrior”


Flaw Concept

Concept
1

“Secret Keeper”

2

“Loose Lips”

3

“Hair-Trigger Rage”

4

“Proud Like a God”

5

“Easily Overwhelmed”

6

“Always Knows Best”


Relationship Concept

Concept
1

“Disastrous First Command”

2

“I Lost Everything”

3

“Family Back Home Waiting”

4

“Found Family”

5

“My Troops Will Die For Me”

6

“I Command Through Fear”


In addition to these Concepts they should also gain the Shared Bond Concept with you “Loyal Retainer”.



Step 2: Choose Role

Choose one of the following Roles for your Retainer which will determine the kind of effects they gain. The Roles you can choose are:

  • Cavalier
  • Commander
  • Defender
  • Medic
  • Spellblade
  • Striker


Step 3: Determine Traits

Unless you and your GG agree to an alternate method of generation such as rolling as if you were making a Character assign the following values to any Trait you would like:

-1, 0, 1, 1, 2, 4



Step 4: Entity Type

Choose an Entity Type for your Loyal Retainer and if possible, choose an Ancestry or Template that would bestow that Entity Type. The Retainer gains two Template or Ancestry Features from your chosen one.

Note, your Retainer does not have to come from that Ancestry this is more to determine a set of Features they can use. As your Retainer could come from other Realms dependant on the journey your Warrior has taken.



Step 5: Apply Choices

Below is the Loyal Retainer Stat Block, to this add your chosen Traits, Role (with appropriate effects and actions detailed below), Entity Type and Ancestry/Template Features. To this also apply the listed 10 Levels of the Fighter Companion Class to your Retainer.


Loyal Retainer
Tiny/ Small/ Medium/ Large Variable (Class Companion, Retainer, Fighter, [Chosen Role])

HT: 10 + AGI

HP: 15 + [[END] x Class Level]

Speed: 6m


Initiative: -

Hit Die: [Class Level]d10

PHY * KNO *
AGI * INT * SB [Your SB]
END * DET *

Skills Three of your choice

Senses Passive Perception (10 + [INT] + SB)

Languages Understands any Language the Warrior knows.

Passive Traits

Fighting Style Slots. Increased by Knowledge (minimum of 1). During Generation select one Fighting Style Feat for them to already know.

Weapon Specialisation Slots. Equal to Half SB. During Generation select one Weapon Specialisation Feat for them to already know.

Warrior’s Tutelage. The Retainer has Advantage on all Trait Test made when Learning from you, and adds your Warrior Level to all Study Progress Rolls made while you are their Teacher.

Actions

The Loyal Retainer has 3AP and 1RP.



Loyal Retainer Roles

Each Role has a number of additional effects they provide to a Loyal Retainer. Should a Role provide Combat Step Die, they operate the same as your own and are always treated as the same Size as yours.

Cavalier

Your Loyal Retainer gains the following additional benefits:

  • They come equipped with a Complete Set of Chainmail, a Shortsword, and a Lance.

  • They have a Warhorse Mount.

  • They have the Fighting Style: Mounted Fighter and Weapon Specialisation: Mounted Fighting Feats. They do not use up any Fighting Style or Weapon Specialisation Feat Slots.

  • Should they come with a Retainer’s Unit, they also are a Mounted Unit or capable to keeping up with a Mount.

  • They have a number of Combat Step Dice equal to your Skill Bonus, which replenish expended uses upon a Long Rest.

  • They Learn 3 + their Knowledge Combat Step Actions. They qualify to Learn School of the Cataphract Combat Step Actions.


Commander

Your Loyal Retainer gains the following additional benefits:

  • They come equipped with a Complete Set of Chainmail, and any Martial Weapon (gaining 3 Units of Ammunition if you chose a Ranged Weapon).

  • They gain +1RP and can perform the Aid action as a Reaction, with the Trigger "An entity the Retainer can see within 6m (Near) of them failing a Trait Test". If the action is successful, they can expend a Combat Step Die to add its result to the Bonus provided by the action.

  • They have a number of Combat Step Dice equal to 2 + your SB, which replenish expended uses upon a Short or Long Rest.

  • They Learn 5 + their Knowledge Combat Step Actions. They qualify to Learn School of the Marshal Combat Step Actions.


Defender

Your Loyal Retainer gains the following additional benefits:

  • They come equipped with a Complete Set of Plate, a Shield, and a Longsword.

  • They gain +2RP.

  • They have the Fighting Style: Reactive Fighter and Fighting Style: Protector Feats. They do not use up any Fighting Style Feat Slots.

  • They have a number of Combat Step Dice equal to your Skill Bonus, which replenish expended uses upon a Long Rest.

  • They Learn 3 + their Knowledge Combat Step Actions.


Medic

Your Loyal Retainer gains the following additional benefits:

  • They come equipped with a Complete Set of Half Plate, a Shield, and any Martial Weapon (gaining 3 Units of Ammunition if you chose a Ranged Weapon).

  • They gain +1AP.

  • They gain the Emergency Healing action.

  • Warrior Action Card (Loyal Retainer Combat Step - Variable Step) Emergency Healing AP Cost: 2AP Cost: Expend any number of Combat Step Dice Target: An entity you can see within Range Range: Touch Effect: Your Retainer applied emergency first aid to a target. The Target recovers HP equal to the total of the expended Combat Step Dice’s roll + your SB + the Retainer’s Knowledge or Intuition (chosen by you). If you expended 3 or more Combat Step Die, the Retainer also removes a Minor Scar Concept from the Target.
  • They have a number of Combat Step Dice equal to your Skill Bonus, which replenish expended uses upon a Short or Long Rest.

  • They Learn 3 + their Knowledge Combat Step Actions. They qualify to Learn School of the Marshal Combat Step Actions.


Spellblade

Your Loyal Retainer gains the following additional benefits:

  • They come equipped with a Complete Set of Chainmail, and any Martial melee Weapon (this is considered their Spellblade).

  • They gain +1AP.

  • They Learn three Cosmic Cantrips of your choosing.

  • They have a number of Combat Step Dice equal to your Skill Bonus, which replenish expended uses upon a Long Rest.

  • They Learn 3 + their Knowledge Combat Step Actions. They qualify to Learn School of the Spellblade Combat Step Actions.


Striker

Your Loyal Retainer gains the following additional benefits:

  • They come equipped with a Complete Set of Chainmail, and any two Martial Weapon (gaining 3 Units of Ammunition if you chose a Ranged Weapon).

  • They gain +2 AP and +1RP.

  • Their Critical Hit Scope increases by 1.

  • They have a number of Combat Step Dice equal to 2 + your Skill Bonus, which replenish expended uses upon a Long Rest.

  • They Learn 5 + their Knowledge Combat Step Actions.




Additional Rules

The following rules apply at the GG’s Discretion.

Retainer as a Steward

If you have Player Owned Structures, then you may assign your Loyal Retainer as a Steward. They can perform an additional Steward action per Steward Turn, alongside that they have Advantage on any Trait Tests made in their role concerning martial matters.

Their Retainer’s Unit if in use, will serve as an additional Unit to protect the Structure.


Retainer’s Unit

Your Loyal Retainer may bring an elite unit of Fighters with them. They can be used as Hirelings in normal play, though only one member can be hired at a time. Otherwise, they can be used as a unit during Massed Combat should your game use it or as a Mercenary Company Organisation under your Loyal Retainer’s control.

Below is some example units based on the Entity Type of your Retainer. There are no rules just names, to grant you and your GG full control over how they may appear and what they can do.

Humanoid

Unit Name
1

The Bloodfang Reavers

2

The Untrusted

3

The Iron Turtle

4

The Unforgiven

5

The Order of the Starlight Rose

6

The Forgotten Company


Animal

Unit Name
1

The Monster Company

2

The Jade Fangs

3

The Swamp Tamers

4

The Sand Scales

5

The Coral Bite

6

The Storm Chasers


Construct

Unit Name
1

The Eight-Geared Cog

2

The Annihilation Maniple

3

The Cog-Scarred

4

The Flesh Built

5

The Siege Breakers

6

The Engineers


Demi-Eternal

Unit Name
1

The Devoted

2

The Platinum Scales

3

The Chosen

4

The Radiant Dawn

5

The Celestial Wings

6

The Diviners


Dreamed

Unit Name
1

The Nightmare Scarred

2

The Exiled

3

The Phantasmal Host

4

Order of the Dreamveiled

5

The Band of Virtues

6

The Shadow Legion


Dragon

Unit Name
1

The Scaled Blades

2

The Rainbow Dragoons

3

The Despoiler

4

The Jewelled Order

5

Order of the Skyscales

6

The Protectors


Fae

Unit Name
1

The Half-Moon Mesmers

2

The Winter’s Spite

3

The Summer’s Flames

4

The Lightfoot Rangers

5

The Chaosbringers

6

The Radiant Hunt


Flora

Unit Name
1

The Petal Blades

2

The Hidden

3

The Mist Stalkers

4

The Grovewardens

5

The Sporebringers

6

The Autumnal Host


Giant

Unit Name
1

The Iron Raiders

2

The Coldsnap

3

The Flame Company

4

The Steel Bulwark

5

The Hungry

6

The Gatebreakers


Masked

Unit Name
1

The Order of the Blackened Chalice

2

The Chains of Ash

3

The Despoilers of Agremore

4

The Mirrored Host

5

The Deadly Sins

6

The Hope Devourers


Ooze

Unit Name
1

The Chromatic Host

2

The Eyeless

3

The Green Sappers

4

The Nighthunters

5

The Blade Breakers

6

The Unyielding


Outsider

Unit Name
1

The Mindless

2

The Star Chosen

3

The Twisted

4

The Mind Reavers

5

The Black Shields

6

The Unknowable


Primordial

Unit Name
1

The Ashbringers

2

The Whorl Blades

3

The Storm Heralds

4

The Bladesingers

5

The Lifedancers

6

The Reborn


Undead

Unit Name
1

The Rotbringers

2

The Stitched Host

3

The Boneforged

4

The Order of the Bloodied Rose

5

The Ghost Company

6

The Risen