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Appendix A: Malisons of Darkness

Slayer Action Card (Malison of Darkness) Malison of Blindness AP Cost: 2AP Target: An entity you can see within Range Range: 6m | Near Effect: You curse the sight of your foe. The Target must make an Endurance Test. Failed Test: The Target takes Radiant damage equal to a roll of your Darkness Damage Die and gains the Impaired (Sight) condition until the end of your next Turn. Failed by 5+: They gain the Impaired (Sight) condition for 1 Minute. Successful Test: They take half as much damage. Marked: The damage is doubled and the Target gains a Degree of the Burned (Radiant) condition, this cannot be removed with an action and has a Duration for the length of the Impaired (Sight) condition. If they failed by 5 or more, they gain an additional Degree of the condition. Slayer Action Card (Malison of Darkness) Malison of Branding AP Cost: 0AP Requirement: This action can be performed with a Damage Roll from a Weapon Attack or Unarmed Strike Effect: You curse the foe to burn in flames. The Damage Type of the Damage Roll is turned into Fire damage, and you can add a roll of your Darkness Damage Die to the Damage Roll. After receiving the damage, the Target must make an Agility Test, this is made at Disadvantage if the Attack Roll was a Critical Hit. Failed Test: The Target takes Fire damage equal to a roll of your Darkness Damage Die and gains a Degree of the Burned condition. Failed by 5+: They gain an additional Degree of the Burned condition. Successful Test: They take half as much damage. Marked. The damage is doubled and the Target gains the Damage Up (Fire) 5 condition, this condition’s Duration equals that of the Burned condition. If they failed by 5 or more, they instead gain the Damage Up (Fire) 10 condition for the same Duration. Slayer Action Card (Malison of Darkness) Malison of Chains AP Cost: 1AP Target: An entity you can see within Range who is no more than one Size Category larger than you Range: 6m | Near Effect: You curse ethereal chains to slow your foe. The Target must make an Physique Test. Failed Test: The Target takes Psychic damage equal to two rolls of your Darkness Damage Die and gains two Degrees of the Slowed condition. Should the Target gain 5 Degrees of the Slowed condition including Degrees from this Malison, they instead of gaining the Petrified condition gain the Restrained condition. Failed by 5+: They gain an additional Degree of the condition. Successful Test: They take half as much damage. Marked. For the Duration of the Slowed condition, if the Target tries to teleport or uses an ability that would transport them to another Realm, they must make a Determination Test. Failed Test: They do not teleport or leave the Realm and the use of the effect is wasted. Slayer Reaction Card (Malison of Darkness) Malison of Death RP Cost: 1RP Trigger: A Damage Roll is made against an entity you can see within Range Range: 6m | Near Effect: You curse your foe that death may take them quickly. The Target must make an Determination Test, this occurs before the Triggering Damage Roll’s damage is applied. Failed Test: The Damage Roll ignores Damage Reductions and Resistances to all Damage Types Failed by 5+: They gain the Vulnerability condition for the Damage Roll. Successful Test: The Damage Roll ignores Damage Reductions to all Damage Types Marked. The Triggering attack ignores Immunities on a failed Test, or Resistances on a successful Test. Slayer Action Card (Malison of Darkness) Malison of Decay AP Cost: 1AP Requirement: This action can be performed with a Damage Roll from a Weapon Attack or Unarmed Strike Effect: You curse the foe to rot. The Damage Type of the Damage Roll is turned into Necrotic damage, and you can add a roll of your Darkness Damage Die to the Damage Roll. After receiving the damage, the Target must make an Endurance Test, this is made at Disadvantage if the Attack Roll was a Critical Hit. Failed Test: The Target takes Necrotic damage equal to a roll of your Darkness Damage Die and gains two Degrees of the Burned (Necrotic) condition, these Degrees cannot be removed as an action, but can be removed by effects that restore HP. Failed by 5+: They gain the Sap Endurance 1 condition. Successful Test: They take half as much damage. No matter the result the Target has Disadvantage on Trait Tests to resist, avoid, or end the Poisoned condition and Diseases until the next Dawn. Marked. The Target if they failed the Endurance Test, gain a Degree of the Poisoned condition. The Burned condition from this Malison cannot be removed until the Poisoned condition is removed. If they failed by 5 or more, they gain an additional Degree of the Poisoned condition. Slayer Action Card (Malison of Darkness) Malison of Dehydration AP Cost: 2AP Target: An entity you can see within Range Range: 6m | Near Duration: 1 Week Effect: You curse the foe to suffer an insatiable thirst. The Target must make an Intuition Test. Failed Test: The Target takes Fire damage equal to a roll of your Darkness Damage Die and for the Duration, the Target requires double the Units of Food & Drink each Day to avoid gaining Degrees of the Exhaustion condition. Failed by 5+: They gain a Degree of the Exhaustion condition. Successful Test: They take half as much damage. No matter the result, for the Duration, the Target gains the Temporary Concept “Insatiable Thirst”. Whenever the afflicted Target completes a Long Rest without gaining a Degree of Exhaustion, they may repeat the Intuition Test, ending the Malison and removing the Concept on a successful Test. Marked. Whilst afflicted the Target does not gain the benefits of Damage Reduction X, Resistances, and Immunities to Fire for protecting you from the effects of High Temperatures. Slayer Action Card (Malison of Darkness) Malison of Detonation AP Cost: 2AP Target: An entity you can see within Range Range: 6m | Near Duration: 1 Encounter/Scene Effect: You curse the foe to explode upon death. The Target must make an Endurance Test. Failed Test: The Target takes Necrotic damage equal to two rolls of your Darkness Damage Die and gain two Degrees of the Poisoned condition. For the Duration at the start of the Target’s Turn’s they take additional Necrotic damage equal to a roll of your Darkness Damage Die. Failed by 5+: They gain an additional Degree of the condition. Successful Test: They take half as much damage. If during the Duration, the Target is reduced to 0 HP, they explode and each entity within a 3m Radius Sphere, Centred on the Target, bar you, must make an Agility Test. Each entity taking Necrotic Fire damage equal to five rolls of your Darkness Damage Die, or hall as much on a successful Test. Marked. The Radius of the explosion is doubled. Slayer Action Card (Malison of Darkness) Malison of Disbelief AP Cost: 1AP Target: An entity you can see within Range Range: 6m | Near Duration: Until the next Dawn Effect: You curse the foe that no one will believe them. The Target must make an Determination Test. Failed Test: The Target takes Psychic damage equal to a roll of your Darkness Damage Die and for the Duration, the Target has Disadvantage on Diplomacy, Deception, Intimidation and Performance Skill Rolls, and successful Empathy Skill Rolls always reads the Target as lying. Failed by 5+: The Duration increases to last until the 7th Dawn. Successful Test: They take half as much damage. Marked. For the Duration, no one believes anything the Target says and the Target gains the Temporary Concept “Crocodile’s Tears”. If the Target attempts to lie to invert the effect, then everyone believes that the Target was attempting to manipulate them to believe a lie. Slayer Action Card (Malison of Darkness) Malison of Doom AP Cost: 2AP Target: An entity you can see within Range Range: 6m | Near Duration: Until the next Dawn Effect: You curse the foe with a eventual doom. The Target must make an Endurance Test. Failed Test: The Target takes Entropic damage equal to a roll of your Darkness Damage Die, and for the Duration gains the Doom 1 condition. Failed by 5+: They instead gain the Doom 2 condition. Successful Test: They take half as much damage. Marked. The Target gains Critical Opening X where X equals half your SB. Slayer Action Card (Malison of Darkness) Malison of Entropy AP Cost: 2AP Target: An entity you can see within Range Range: 6m | Near Effect: You curse the foe to be torn apart by regenerative effects. The Target must make an Endurance Test. Failed Test: The Target takes Entropic damage equal to a roll of your Darkness Damage Die. Until the start of your next Turn, if an effect would restore the Target’s HP at the start of their Turn, they instead recover no HP and take Entropic damage equal to the HP that should have been restored. Failed by 5+: The Duration increases to 1 Encounter.Scene. Successful Test: They take half as much damage. Marked. This Malison’s effects apply should any effect restore the Target’s HP. Slayer Action Card (Malison of Darkness) Malison of Hunger AP Cost: 2AP Target: An entity you can see within Range Range: 6m | Near Duration: 1 Week Effect: You curse the foe to suffer an insatiable hunger. The Target must make an Intuition Test. Failed Test: The Target takes Necrotic damage equal to a roll of your Darkness Damage Die and for the Duration, the Target requires double the normal Units of Food & Drink each Day to avoid gaining Degrees of the Exhaustion condition. Failed by 5+: They gain a Degree of the Exhaustion condition. Successful Test: They take half as much damage. No matter the result, for the Duration, the Target gains the Temporary Concept “Insatiable Hunger”. Whenever the afflicted Target completes a Long Rest without gaining a Degree of Exhaustion, they may repeat the Intuition Test, ending the Malison and removing the Concept on a successful Test. Marked. Whilst afflicted, the Target only recovers half their Hit Point Maximum worth of HP, does not recover Hit Dice, or remove Degrees of conditions after completing a Long Rest, unless sufficient Units of Food & Drink has been consumed. Slayer Action Card (Malison of Darkness) Malison of Ice AP Cost: 2AP Target: An entity you can see within Range who is no more than one Size Category larger than you Range: 6m | Near Effect: You curse ethereal ice to freeze your foe. The Target must make an Physique Test. Failed Test: The Target takes Cold damage equal to two rolls of your Darkness Damage Die and gains the Frozen condition. At the end of each of the Target’s Turns, they can repeat the Physique Test, ending the Malison and Frozen condition on a successful Test. Failed by 5+: For the Duration of the Frozen condition, the Target reduces their RP by 1. Successful Test: They take half as much damage. Marked. For the Duration of the Frozen condition, each time the Target fails the Physique Test, the Target gains two Degrees of the Burned (Cold) condition, which cannot be removed with an action. Slayer Action Card (Malison of Darkness) Malison of Leeches AP Cost: 2AP Target: An entity you can see within Range Range: 6m | Near Effect: You curse your foe, draining their energy to strengthen yourself. The Target must make an Endurance Test. Failed Test: The Target takes Necrotic damage equal to a roll of your Darkness Damage Die and until the start of your next Turn, at the start of the Target’s Turns, they must repeat the Endurance Test repeating the stated result with the exception of effecting the Malison’s Duration. Failed by 5+: The damage is doubled and the Duration is increased to 1 Encounter/Scene. Successful Test: They take half as much damage. You are bestowed BP equal to the Necrotic damage dealt by this Malison. Marked. Whenever you would gain BP with this Malison, you can instead to recover that much HP. Slayer Action Card (Malison of Darkness) Malison of Lethargy AP Cost: 2AP Target: An entity you can see within Range Range: 6m | Near Duration: 1 Round Effect: You curse your foe, draining their energy and clouding their thoughts. The Target must make an Knowledge Test. Failed Test: The Target takes Psychic damage equal to a roll of your Darkness Damage Die, and until the start of your next Turn, reduces their AP by 1. Failed by 5+: For the Duration, they also gain the Wide Open and Mind Lock conditions. Successful Test: They take half as much damage. Marked. The Duration is increased to 1 Encounter/Scene, with the Target being able to repeat the Knowledge Test at the end of each of their Turns, ending the Malison on a successful Test. Slayer Action Card (Malison of Darkness) Malison of Mimicry AP Cost: 2AP Target: An entity you can see within Range Range: 6m | Near Duration: Until Dawn Effect: You curse the foe to be unable to speak with their own words. The Target must make an Intuition Test. Failed Test: The Target takes Thunder damage equal to two rolls of your Darkness Damage Die and for the Duration, the Target can only repeat statements they have heard since the Malison was bestowed. Failed by 5+: The Duration is increases to until the 7th Dawn. Successful Test: They take half as much damage. Marked. The mimiced statements are always heard distorted and unnatural, as if the Target is trying to learn the language they are speaking. Slayer Action Card (Malison of Darkness) Malison of Misfortune AP Cost: 2AP Target: An entity you can see within Range Range: 6m | Near Duration: 1 Week Effect: You curse your foe, with poor luck. The Target must make an Determination Test. Failed Test: The Target takes Radiant damage equal to a roll of your Darkness Damage Die and for the Duration, once per Encounter/Scene, one of the Target’s Concepts may be invoked against them without requiring Mark of Fate. Failed by 5+: For the Duration, their Critical Failure Scope increases by 2. Successful Test: They take half as much damage. No matter the result, for the Duration, the Target gains the Temporary Concept “Unlucky”. Whenever the afflicted Target completes a Long Rest, they may repeat the Intuition Test, ending the Malison and removing the Concept on a successful Test. Marked. Whilst afflicted, the Target has Disadvantage on all Trait Tests other than Attack Rolls. Slayer Action Card (Malison of Darkness) Malison of Murder AP Cost: 2AP Target: An entity you can see within Range Range: 6m | Near Effect: You curse your foe, with uncontrollable rage. The Target must make an Intuition Test. Failed Test: The Target takes Fire damage equal to two rolls of your Darkness Damage Die, until the start of your next Turn, the Target may move for 0AP their Walking speed towards the closest entity. They then, whether they move or not, must make a melee Weapon Attack or Unarmed Strike against the closest entity (they choose if multiple Targets are available). If no other entities are in their AoC, they instead attack themself. Failed by 5+: The Duration increases to 1 Encounter/Scene. Successful Test: They take half as much damage. Marked. You choose which entity the Target moves towards and what damaging action they use against your chosen entity (it can be the afflicted Target). Slayer Action Card (Malison of Darkness) Malison of Oblivion AP Cost: 2AP Target: An entity you can see within Range Range: 6m | Near Duration: 1 Year and 1 Day Effect: You curse your foe o not have an afterlife. The Target must make an Determination Test, this is made with Advantage if this Malison is not made as a Death Malison. Failed Test: The Target takes Entropic damage equal to two rolls of your Darkness Damage Die. If during the Duration, the Target would Die, their soul does not pass to the afterlife instead it is cast into The Outside or the space between Realms. Failed by 5+: They take twice as much damage. Successful Test: They take half as much damage. Marked. The Target does not make the Test with Advantage, if it is made as a Death Malison, it instead is made with Disadvantage. Slayer Action Card (Malison of Darkness) Malison of Pain AP Cost: 2AP Target: An entity you can see within Range Range: 6m | Near Duration: 1 Round Effect: You curse your foe, with endless pain. The Target must make an Intuition Test. Failed Test: The Target takes Psychic damage equal to two rolls of your Darkness Damage Die, until the start of your next Turn, the Target has Disadvantage on all Trait Tests. Failed by 5+: The Duration increases to 1 Encounter/Scene, with the Target being able to repeat the Intuition Test at the end of each of their Turns, ending the Malison on a successful Test. Successful Test: They take half as much damage. Marked. For the Duration, the Target takes Psychic damage at the start of each of their Turns equal to a roll of your Darkness Damage Die. Slayer Action Card (Malison of Darkness) Malison of Pestilence AP Cost: 2AP Target: An entity you can see within Range Range: 6m | Near Effect: You curse your foe, with foul diseases. The Target must make an Endurance Test. Failed Test: The Target takes Poison damage equal to two rolls of your Darkness Damage Die and gain one Degree of the Poisoned condition. For the Duration of the Poisoned condition, at the start of the Target’s Turns they gain a Degree of the Burned (Poison) condition, it cannot be removed with an action whilst you have Degrees of the Poisoned condition. Failed by 5+: They gain an additional Degree of both conditions. Successful Test: They take half as much damage. Marked. For the Duration of the Poisoned condition, the Target gains a Disease of the GGs choosing. Slayer Action Card (Malison of Darkness) Malison of Puppetry AP Cost: 2AP Target: An entity you can see within Range Range: 6m | Near Duration: 1 Week Effect: You curse your foe, to become a puppet. The Target must make an Determination Test. Failed Test: For the Duration, so long s you are in the same Realm of Creation you can as an action (1AP), become Blind and Deaf in order to see and hear through the Target’s senses. Failed by 5+: You do not become Blind or Deaf to use the Target’s senses. Marked. When using the Target’s senses you can speak through their mouth, though your voice is what emerges. Slayer Action Card (Malison of Darkness) Malison of Sealing AP Cost: 2AP Requirement: This action can be performed with a Damage Roll from a Weapon Attack or Unarmed Strike Effect: You curse the foe to be banished to their home never to leave. The Damage Type of the Damage Roll is turned into Force damage, and you can add a roll of your Darkness Damage Die to the Damage Roll. After receiving the damage, the Target must make a Determination Test, this is made at Disadvantage if the Attack Roll was a Critical Hit. If the current Realm is the Target’s home Realm they automatically succeed the Test. Failed Test: The Target takes Force damage equal to a roll of your Darkness Damage Die and is banished back to its home Realm. Failed by 5+: The entity cannot leave their home Realm for up to 1d4 Days. Successful Test: They take half as much damage. Marked. The Target if they are banished, they cannot leave their home Realm for a Year and a Day. Slayer Action Card (Malison of Darkness) Malison of Silence AP Cost: 2AP Target: An entity you can see within Range Range: 6m | Near Duration: 1 Round Effect: You curse your foe into silence. The Target must make an Knowledge Test. Failed Test: The Target takes Psychic damage equal to a roll of your Darkness Damage Die, and until the start of your next Turn, the Target gains the Silenced condition. Failed by 5+: The Duration increases to 1 Encounter/Scene. Successful Test: They take half as much damage. Marked. For the Duration, the Target is Immune to Thunder Damage and gains the Impaired (Hearing) condition. Slayer Action Card (Malison of Darkness) Malison of Stigmata AP Cost: 2AP Target: An entity you can see within Range Range: 6m | Near Duration: 1 Encounter/Scene Effect: You curse your foe wound unique wounds. The Target must make an Knowledge Test. Failed Test: The Target takes Psychic damage equal to a roll of your Darkness Damage Die. For the Duration, if the Target whilst in your AoC deals damage to an entity other than you, they take Psychic damage equal to a roll of your Darkness Damage Die and reduce their damage dealt by the same amount. Failed by 5+: The damage of this Malison is increased by two rolls of your Darkness Damage Die. Successful Test: They take half as much damage. Marked. For the Duration, the Target has Disadvantage on Attack Rolls against Targets other than you whilst they are in your AoC. For this Malison, your AoC is treated as being twice its size. Slayer Action Card (Malison of Darkness) Malison of Stone AP Cost: 2AP Target: An entity you can see within Range Range: 6m | Near Effect: You curse your foe to slowly turn to stone. The Target must make an Endurance Test. Failed Test: The Target takes Force damage equal to two rolls of your Darkness Damage Die, and gain two Degrees of the Slowed condition. Failed by 5+: They gain an additional Degree of the condition. Whenever the Target takes a Trait Test to remove a Degree of the Slowed condition bestowed by this Malison, on a failed Test, they increase the number of Degrees of the condition by one. Successful Test: They take half as much damage. Marked. For the Duration of the Slowed condition, the Target has Disadvantage on Endurance Tests. Slayer Action Card (Malison of Darkness) Malison of Transformation AP Cost: 2AP Target: An entity you can see within Range Range: 6m | Near Duration: 1 Hour Effect: You curse your foe to a form not their own. The Target must make an Endurance Test, a Shapechanger or entity with 0HP automatically succeeds the Test. Failed Test: For the Duration the Target is transformed into either a Frog, a Pig, a Spider, a Sheep, or a Swan. The Target's game statistics, including Traits, are replaced by the statistics of the chosen Animal. They do however retain their personality. The Target's gear melds into the new form. The Target assumes the HP of their new form, with the transformation ending early it it is reduced to 0HP. When they revert to their normal form, the Target returns to the HP they had before they transformed. If they revert as a result of dropping to 0 HP, any excess damage carries over to their normal form. The Target is limited in the actions they can perform by the nature of their new form, and they can't speak, cast spells, manifest powers, or take any other action that requires hands or speech. The Target can't activate, use, wield, or otherwise benefit from any of their equipment. Marked. The Duration becomes until the Target is reduced to 0HP or has the Curse removed via a rite. Slayer Action Card (Malison of Darkness) Malison of Transmutation AP Cost: 1AP Target: A source of water up to [Slayer Level]m cubic area you can see within Range Range: 6m | Near Effect: You curse the water to be undrinkable. The Target water is permanently turned into blood. It is not the blood of any specific entity, and it cannot be used for spells, psionic powers, or magical rites. Slayer Action Card (Malison of Darkness) Malison of Weakness AP Cost: 2AP Target: An entity you can see within Range Range: 6m | Near Duration: 1 Round Effect: You curse your foe to sap their strength. The Target must make an Endurance Test. Failed Test: The Target takes Necrotic damage equal to a roll of your Darkness Damage Die, and reduce their RP by 1 until the start of your next Turn. Failed by 5+: The Duration increases to 1 Encounter/Scene. For the Duration, they also gain the a Degree of the Slowed condition and the Wide Open condition. Successful Test: They take half as much damage. Marked. The Target if they fail the Endurance Test, moves their position in the Initiative Order down by 1 place.