This book is intended for Players in concert with the Core Rules to be able to create Characters of the Inventor Class. Masters of crafting enhanced items and enchantments. As such, Players are advised to read through the Core Rules to understand how the base game plays, alongside the rules for magic, crafting, and equipment that they will need during play.
In this document you will find the following sections.
Inventors in the World. This Chapter contains lore and details concerning what Inventors are, and how they interact with the world, and relevant areas of the wider cosmology it will be useful for Inventors to know about.
Character Generation & Levelling. This Chapter contains the basic information on how to make a Level 0 Character, such as Ancestries, Concepts, Equipment, and Templates.
Alongside these, this Chapter also contains a list of Feats available for Characters as they progress throught their adventures, and rules for Levelling up their Characters.
Inventor Backgrounds. This Chapter contains information for assisting in the creation of general narrative Backgrounds for a Character, alongside some aspects that are specifically appropriate for an Inventor.
There are also Tables here that make suggestions for Players to help make their Inventor more unique compared to other Inventors.
Inventor Class. This Chapter contains the rules and Class Features of the Inventor Class.
Inventor’s Eurekas. This Chapter lists the Eurekas an Inventor can take from their 3rd Inventor Level onwards.
Appendix A: Blueprints & Customisations. This Appendix contains the rules on making Blueprints, alongside a list of Customisations that Inventors can learn.
Appendix B: Pregenerated Characters. This Appendix contains a number of pregenerated Inventor Characters, that Players can pick up and play with immediately or they can choose to adapt for their own use.
With each Character are example backgrounds, commentary for why choices were made, and suggested Level up paths.
Appendix C: Pregenerated Spell Lists. This Appendix contains a number of pregenerated Inventor Spell Lists for different themes and situations, that Players can pick up and play with immediately or they can choose to adapt for their own use.
With each Spell list there is commentary for why choices were made, and suggestions of what spells to add and exchange as the Player gains Levels with this Class.
Appendix D: Cosmology. This Appendix contains an example cosmology that Tables can choose to utilise for their own Campaign's Worlds.
Appendix E: Glossary. This Appendix contains a quick reference guide to phrases and rules from the Core Rules.
Appendix F: Conditions. This Appendix contains a quick reference guide to conditions.