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Bestiary

Undead

Drihnear


Unbound


Vampires


Zombies

Zombie, Severed Claw
Tiny Undead (Minion)
CR 0

HT: 16

HP: 1

Speed: 4m, Climb 4m


Initiative: +4

Hit Die: -

PHY 0 KNO -3
AGI 4 INT -3 SB +0
END 1 DET -3

Reductions Necrotic (5)

Immunities Poison, Charmed, Exhaustion, Poisoned

Senses Blindsight (6m), Passive Perception (7)

Languages N/A

Passive Traits

Tiny Form. The Claw has Advantage on Stealth Skill Rolls.

Undead Morale. The Claw is Immune to Morale Tests, so long as the entity that Summoned them is alive, if the Summoner Dies this entity automatically fails its Morale Test.

Actions

The Claw has 2AP and 0RP.

Grab (2AP). Melee Attack Roll: +4AGI, Target: 1, Reach: 1m. Hit: 7 (1d4 + 4)AGI Slashing damage. Critical Hit: The Claw grabs onto the Target until the start of their next Turn, whilst attached to the Target, they have Disadvantage on Attack Rolls.


Zombie, Summoned
Medium Undead (Minion)
CR 1/4

HT: 10

HP: 1

Speed: 6m


Initiative: +0

Hit Die: -

PHY 2 KNO -3
AGI 0 INT 0 SB +0
END 2 DET -3

Reductions Necrotic (5)

Immunities Poison, Charmed, Exhaustion, Poisoned

Senses Passive Perception (8)

Languages N/A






Passive Traits

Undead Morale. The Zombie is Immune to Morale Tests, so long as the entity that Summoned them is alive, if the Summoner Dies this entity automatically fails its Morale Test.

Undead Resilience. When the Zombie is reduced to 0HP, so long as it was not from Radiant damage or a Critical Hit, the Zombie must make an Endurance Test (TG = 5 + damage taken).

Successful: The Zombie stays on 1 HP.

Actions

The Zombie has 2AP and 0RP.

Grab (2AP). Melee Attack Roll: +2PHY, Target: 1, Reach: 1m. Hit: 7 (1d8 + 2)PHY Blugeoning damage. If the Target’s Size Category = Medium or smaller, it is Grappled.

Bite (2AP). Melee Attack Roll: +2PHY with Advantage against Entity Grappled by Zombie, Target: 1, Reach: 1m. Hit: 8 (1d10 + 2)PHY Piercing damage, dealing an additional 2 Piercing damage against Grappled Targets. If the Target’s Size Category = Small or smaller, it has the Prone condition.


Zombie, Summoned Brute
Large Undead (Heavy)
CR 2

HT: 11

HP: 150 B(75) D(38)

Speed: 6m


Initiative: +1

Hit Die: 15d12

PHY 4 KNO -3
AGI 1 INT 2 SB +2
END 3 DET -3

Resistances Necrotic

Vulnerabilities Bludgeoning, Radiant

Immunities Poison, Charmed, Exhaustion, Poisoned

Senses Nightvision (12m), Passive Perception (10)

Languages N/A






Passive Traits

Arcane Restoration. Should magic or other effects restore the Brute's HP, the HP restored increases by 2HP.

Undead Resilience. When the Brute is reduced to 0HP, so long as it was not from Radiant damage or a Critical Hit, the Brute must make an Endurance Test (TG = 5 + damage taken).

Successful: The Brute drops to 3HP.

Actions

The Brute has 2AP and 0RP.

Grab (2AP). Melee Attack Roll: +6PHY 1, Target: 1, Reach: 2m. Hit: 16 (2d8 + 6)PHY 1 Blugeoning damage. If the Target’s Size Category = Large or smaller, it is Grappled.

Bite (2AP). Melee Attack Roll: +6PHY 1 with Advantage against Entity Grappled by Brute, Target: 1, Reach: 2m. Hit: 10 (1d10 + 6)PHY 1 Piercing damage, dealing an additional 4 Piercing damage against Grappled Targets. The Brute recovers HP equal to 2 + the total damage dealt by this attack.


Zombie, Hound
Medium Undead (Skirmisher)
CR 3

HT: 14

HP: 152 B(76) D(38)

Speed: 8m


Initiative: +3

Hit Die: 19d8

PHY 2 KNO -3
AGI 3 INT 2 SB +2
END 3 DET -3

Skills Perception (+6)2 Stealth (+4)1

Resistances Necrotic

Vulnerabilities Bludgeoning, Radiant

Immunities Poison, Charmed, Exhaustion, Poisoned

Senses Nightvision (12m), Passive Perception (14)

Languages N/A






Passive Traits

Increased Evasion. When the Hound uses the Movement action, it does not provoke Opportunity Attacks.

Pack Tactics. So long as the Target of the Hound's Bite is within the AoC of an allied entity, that is not Incapacitated, the Attack Roll is made with Advantage.

Undead Resilience. When the Hound is reduced to 0HP, so long as it was not from Radiant damage or a Critical Hit, the Hound must make an Endurance Test (TG = 5 + damage taken).

Successful: The Hound drops to 1HP.

Actions

The Hound has 3AP and 1RP.

Bite (2AP). Melee Attack Roll: +5AGI 1 Target: 1, Reach: 1m. Hit: 8 (1d6 + 5)AGI 1 Piercing Poison damage, dealing an additional 2 Piercing Poison damage against Prone Targets. If the Target’s Size Category = Medium or smaller, it has the Prone condition.

Any damage dealt = Target makes Endurance (Stamina) Test: TG 8.

Failed: Target takes 7 (1d12) Poison damage, and gains Zombie Plague Disease.


Zombie, Infected
Medium Undead (Soldier)
CR 4

HT: 11

HP: 176 B(88) D(44)

Speed: 6m


Initiative: +1

Hit Die: 22d8

PHY 3 KNO -1
AGI 1 INT 2 SB +2
END 3 DET -1

Resistances Necrotic

Vulnerabilities Bludgeoning, Radiant

Immunities Poison, Charmed, Exhaustion, Poisoned

Senses Nightvision (12m), Passive Perception (10)

Languages N/A

Passive Traits

Horde Mentality. The Zombie gains a Unit Bonus to their Attack Rolls and Determination Tests, equal to the number of allied Soldiers within their AoC, up to +2. This Bonus (and the Bonus maximum) is doubled if the Soldier is a Zombie.

Undead Resilience. When the Zombie is reduced to 0HP, so long as it was not from Radiant damage or a Critical Hit, the Zombie must make an Endurance Test (TG = 5 + damage taken).

Successful: The Zombie drops to 1HP.

Wall of Flesh. When the Zombie has an allied entity within their AoC, they gain a +1 Shield Bonus to their HT. This Shield Bonus increases by 1 for every other allied Soldier also benefitting from a Shield Bonus within their AoC, up to a +2. These Bonuses (and the Bonus maximum) are doubled if the entity is a Zombie.

Actions

The Zombie has 3AP and 1RP.

Grab (2AP). Melee Attack Roll: +5PHY 1, Target: 1, Reach: 1m. Hit: 10 (1d8 + 5)PHY 1 Blugeoning damage. If the Target’s Size Category = Medium or smaller, it is Grappled.

Bite (2AP). Melee Attack Roll: +5PHY 1 with Advantage against Entity Grappled by Zombie, Target: 1, Reach: 1m. Hit: 11 (1d10 + 5)PHY 1 Piercing Necrotic Poison damage, dealing an additional 3 Piercing Necrotic Poison damage against Grappled Targets. If the Target’s Size Category = Small or smaller, it has the Prone condition.

Any damage dealt = Target makes Endurance (Stamina) Test: TG 10.

Failed: Target takes 7 (1d12) Necrotic Poison damage, and gains Zombie Plague Disease.


Zombie, Spewer
Large Undead (Artillery)
CR 4

HT: 13

HP: 162 B(81) D(41)

Speed: 6m


Initiative: +3

Hit Die: 18d10

PHY 2 KNO -1
AGI 3 INT 2 SB +2
END 3 DET -1

Resistances Necrotic

Vulnerabilities Bludgeoning, Radiant

Immunities Poison, Charmed, Exhaustion, Poisoned

Senses Nightvision (12m), Passive Perception (10)

Languages N/A

Passive Traits

Aura of Plague. The Spewer's AoC is Heavily Obscured for entities that are not Zombies, and rely on sight. All hostile entities that enter the AoC or end their Turn their must make Endurance (Stamina) Test: TG 15.

Failed: Gain 1 Degree of Poisoned, and cannot recover HP until the end of their next Turn.






Undead Resilience. When the Spewer is reduced to 0HP, so long as it was not from Radiant damage or a Critical Hit, the Spewer must make an Endurance Test (TG = 5 + damage taken).

Successful: The Spewer drops to 1HP.

Failed: The Spewer Dies. Each entity within double the Spewer's AoC takes 10 Necrotic Poison damage, and makes Endurance (Stamina) Test: TG 12.

Failed: Entity takes 7 (1d12) Necrotic Poison damage, and gains Zombie Plague Disease.

Unshaking Shot. The Spewer's Ranged Attacks ignore Disadvantage for making a ranged Attack Roll in a hostile entity's AoC.

Actions

The Zombie has 3AP and 1RP.

Slam (2AP). Melee Attack Roll: +4PHY 1, Target: 1, Reach: 2m. Hit: 9 (1d8 + 4)PHY 1 Blugeoning damage.

Vomit Shot (2AP). Ranged Attack Roll: +5AGI 1, Target: 1, Range: 28m | 56m (At Range | Far). Hit: 15 (2d8 + 5)AGI 1 Necrotic Acid damage & 1 Degree of Burned (Necrotic Acid).

Vomit Breath (2AP) (Recharge 6). Special Ranged Attack: AoE: 6m Cone, Agility (Acrobatics): TG15.

Failed: 15 (3d8) Necrotic Acid damage + 2 Degrees of Burned (Necrotic Acid).

Successful: Half damage.

Failed 5+: 2 Degrees of Poisoned, and makes Endurance (Stamina) Test: TG 12.

Failed: Entity takes 7 (1d12) Necrotic Poison damage, and gains Zombie Plague Disease.


Zombie, Winged
Medium Undead (Skirmisher)
CR 4

HT: 12

HP: 176 B(88) D(44)

Speed: 8m, Fly 8m (Hover)


Initiative: +2

Hit Die: 22d8

PHY 2 KNO -1
AGI 2 INT 2 SB +2
END 3 DET -1

Resistances Necrotic

Vulnerabilities Bludgeoning, Radiant

Immunities Poison, Charmed, Exhaustion, Poisoned

Senses Nightvision (12m), Passive Perception (10)

Languages N/A






Passive Traits

Increased Evasion. When the Winged uses the Movement action, it does not provoke Opportunity Attacks.

Undead Resilience. When the Winged is reduced to 0HP, so long as it was not from Radiant damage or a Critical Hit, the Winged must make an Endurance Test (TG = 5 + damage taken).

Successful: The Winged drops to 1HP.

Actions

The Winged has 3AP and 1RP.

Grab (2AP). Melee Attack Roll: +4PHY 1, Target: 1, Reach: 1m. Hit: 9 (1d8 + 4)PHY 1 Blugeoning damage. If the Target’s Size Category = Small or smaller, it is Grappled.

Bite (2AP). Melee Attack Roll: +4PHY 1 with Advantage against Entity Grappled by Winged, Target: 1, Reach: 1m. Hit: 10 (1d10 + 4)PHY 1 Piercing Necrotic Poison damage, dealing an additional 2 Piercing Necrotic Poison damage against Grappled Targets.

Any damage dealt = Target makes Endurance (Stamina) Test: TG 10.

Failed: Target takes 7 (1d12) Necrotic Poison damage, and gains Zombie Plague Disease.


Zombie, Brute
Large Undead (Bulwark, Heavy)
CR 6

HT: 14

HP: 360 B(180) D(90)

Speed: 6m


Initiative: +2

Hit Die: 24d20

PHY 5 KNO -1
AGI 2 INT 2 SB +3
END 4 DET -1

Resistances Necrotic

Vulnerabilities Bludgeoning, Radiant

Immunities Poison, Charmed, Exhaustion, Poisoned

Senses Nightvision (12m), Passive Perception (10)

Languages N/A

Passive Traits

Arcane Restoration. Should magic or other effects restore the Brute's HP, the HP restored increases by 6HP.

Undead Resilience. When the Brute is reduced to 0HP, so long as it was not from Radiant damage or a Critical Hit, the Brute must make an Endurance Test (TG = 5 + damage taken).

Successful: The Brute drops to 7HP.

Actions

The Brute has 3AP and 1RP.

Grab (2AP). Melee Attack Roll: +8PHY 1, Target: 1, Reach: 2m. Hit: 23 (3d8 + 8)PHY 1 Blugeoning damage. If the Target’s Size Category = Large or smaller, it is Grappled.

Bite (2AP). Melee Attack Roll: +8PHY 1 with Advantage against Entity Grappled by Brute, Target: 1, Reach: 2m. Hit: 20 (2d10 + 8)PHY 1 Piercing Necrotic Poison damage, dealing an additional 5 Piercing Necrotic Poison damage against Grappled Targets. The Brute recovers HP equal to 6 + the total damage dealt by this attack. If the Target’s Size Category = Medium or smaller, it has the Prone condition.

Any damage dealt = Target makes Endurance (Stamina) Test: TG 10.

Failed: Target takes 7 (1d12) Necrotic Poison damage, and gains Zombie Plague Disease.

Zombie Injury Table

The following Injury Table applies to all Zombie Stat Blocks.

Result
1

Topple Strike. The Zombie is knocked Prone.

2

Dazing Strike. The Zombie gains a Degree of the Dazed condition, until the end of their next Turn.

3

Forceful Strike. The Zombie gains the Wide Open condition, until the end of their your Turn.

4

Hand Severed. A Zombie, Severed Claw appears in an unoccupied space adjacent to the Zombie sharing its Initiative.

5

Sliced Muscles. The Zombie cannot Grapple entities until they recover HP.

6

Eye Strike. The Zombie permanently has Disadvantage on Attack Rolls and Trait Tests that rely on sight.

If this result is rolled a second time, the Zombie permanently gains the Impaired (Sight) condition.

7

Limb Severed. The Zombie permanently halves their Movement speed.

If this result is rolled a second time, the Movement speed is permanently reduced to 0m, they are knocked Prone, and cannot remove the condition. Whilst Prone this way the Zombie can use the Movement action to crawl up to 3m, per use of the action.

8

Severed Jaw. The Zombie permanently loses their Bite action. Zombie, Hounds may still use the Bite action but deal 0 damage.

9

Brutal Strike. Roll each damage dice an additional time as part of the Damage Roll (these additional rolls do not add their maximum value as well).

10

Head Strike. The Zombie Dies.