| Spell | Slots | per | Spell | Circle | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Features | Bardic Inspiration Die | Cantrips Known | 1st Circle | 2nd Circle | 3rd Circle | 4th Circle | 5th Circle | 6th Circle | 7th Circle | 8th Circle | 9th Circle |
| 1st: Apprentice Shaper | Arcane Potential, Artist of Renown, Bardic Inspiration | d6 | 2 | 2 | - | - | - | - | - | - | - | - |
| 2nd: Local Lorist | Bardic Specialisation, Bardic Training | d6 | 3 | 3 | - | - | - | - | - | - | - | - |
| 3rd: Journeyist Shaper | Bardic College | d6 | 3 | 4 | 2 | - | - | - | - | - | - | - |
| 4th: Shaper | Feat | d6 | 4 | 4 | 3 | - | - | - | - | - | - | - |
| 5th: Storyteller | Bardic Knowledge, Quick Thinking | d8 | 4 | 4 | 3 | 2 | - | - | - | - | - | - |
| 6th: Town Shaper | Expanded Bardic College | d8 | 4 | 4 | 3 | 3 | - | - | - | - | - | - |
| 7th: Lore Shaper | Reliable Inspiration, Secrets of Leadership | d8 | 4 | 4 | 3 | 3 | 1 | - | - | - | - | - |
| 8th: Master Shaper | Feat | d8 | 4 | 4 | 3 | 3 | 2 | - | - | - | - | - |
| 9th: Lore Keeper | Inspired Talent, Magical Secrets | d8 | 4 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
| 10th: Novice Maker | Expanded Bardic College | d10 | 5 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
| 11th: Journeyist Maker | Empowered Inspiration, Improved Specialisation | d10 | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
| 12th: Maker | Feat | d10 | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
| 13th: Lore Maker | Well Practised Artist | d10 | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
| 14th: Master Maker | Expanded Bardic College | d10 | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
| 15th: Paragon of Art | Swift Arcana | d12 | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
| 16th: Icon | Feat | d12 | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
| 17th: Legend Keeper | Backbone of the Party | d12 | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18th: Luminary | Adaptable Bard | d12 | 5 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19th: The Wanderer of the Twin Roads | Feat | d12 | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20th: Living Muse | Master of the Arts | d12 | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
As a Bard, you gain the following Class Features.
Hit Dice: 1d8 per Bard Level
Hit Points at 1st Character Level: 8 + your Endurance
Hit Points at Higher Levels: 1d8 (or 5) + your Endurance per Bard Level
Armour: Light Armour, Light Shields
Weapons: Simple Weapons, Ranged Martial Weapons, and Martial Weapons with the Finesse Weapon Property
Tools: Three Musical Instruments or Artisan Tools of your choice
Skills: Choose any Four
Upon gaining your first Level in this Class, you start with the following equipment, in addition to your starting equipment:
Any Weapon from those listed in the Training section, with 3 Units of Ammunition if you chose a simple Ranged Weapon
A complete set of Leather Armour
A Musical Instrument or Artisan's Tool
An Entertainer's Pack
Class Tags: Bard, Expert, Mage
Mark of Fate: Fateful Inspiration. An idea suddenly occurs to you about how to inspire your allies in the moment, you regain one use of your Bardic Inspiration.
Inspired Action:
1st Lvl Bard Feature
All bards channel the music of creation into their artistic works, but while many can channel this into magical spells, some choose more subtle uses. You can choose to either gain the Inspiring Leader or Spellcasting Class Feature.
You channel the music of the cosmos into acts of leadership and inspiration beyond the feats or normal beings. You learn three Feats of Leadership when you gain this Feature, the Feats are listed in Appendix A: Feats of Leadership. The number of Feats you know as your Levels in this Class increase are equal to the number shown in the “Cantrips Known” column of the Bard Class Table.
Whenever you gain a Level in this Class, you can replace one Feat of Leadership with another you meet the Prerequisites for.
You can perform one Feat of Leadership per Turn.
Leadership Trait: Knowledge, Intuition, or Determination (chosen when you gain this Feature)
Leadership TG: 8 + your SB + your Leadership Trait
You gain a number of additional uses of the Bardic Inspiration Feature equal to your SB.
You can perform the Aid action for 1AP or 1RP, its Range increasing to 12m (At Range).
If used as a reaction, it has the Trigger "An allied entity you can see within Range fails a Trait Test". You cannot simultaneously Target the same entity for a failed Trait Test with both the Aid reaction and the Bardic Inspiration reaction.
When you perform the Aid action/reaction, on a successful Test, the Aid Bonus you provide equals 1 + a roll of your Bardic Inspiration Die. This does not expend a use of the Bardic Inspiration Feature.
As a student of magic, you channel the music of the cosmos into your chosen artistic medium, many draw it straight from the cosmos, however some find their art influenced by faith or the natural world, which in turn shapes how their magic manifests. You gain the following Class Tags, Spellcaster, Cosmic Magic, Eternal Magic, Primordial Magic, Ritual Caster. See the Magic Chapter for the general rules of spellcasting and for the Cosmic, Eternal, and Primordial Spell Lists.
Spell List: Cosmic or Primordial (Chosen when you gain this Feature).
Spellcasting Trait: Knowledge, Intuition, or Determination (chosen when you gain this Feature)
Spellcasting TG: 8 + your SB + your Spellcasting Trait
Spell Attack Modifier: Your SB + your Spellcasting Trait
Spellcasting Focus: Arcane Foci, Artisan Tools, & Musical Instruments
The following exceptions to the rules presented in the Magic Chapter are as follows:
When using Artisan Tools or Musical Instruments as a Spellcasting Focus, if the artistic medium used for the Spellcasting Focus is audible you can ignore the Somatic Components of the spell, whereas if the artistic medium used for the Spellcasting Focus is visual, you can ignore the Verbal Components of the spell.
If the medium is both visual and audible, you can only ignore one kind of Spellcasting Component.
You treat spells with the Tonomancy Spell Tag as being part of your chosen Spell List for you.
A Bard always treats the Cosmic Bolt or Primordial Bolt Cantrip, if they have Learnt the Cantrip, as having the Tonomancy Spell Tag. A Bard casting their Cosmic Bolt or Primordial Bolt Cantrip, infuses it with the power of their art, allowing you to select Psychic damage instead of the Damage Types listed in the spell’s description.
Once per Turn, if you hit a Target with Cosmic Bolt or Primordial Bolt, you can expend a use of your Bardic Inspiration Feature, to add a Bardic Inspiration Die to the spell’s Damage Roll.
1st Lvl Bard Feature
Your art has garnered the attention of others, which may come in handy for your adventures. You gain a Skill Foci in the Performance Skill based on your preferred medium of art.
You can choose to either gain the Ear to the Ground, Favour for a Favour, Keeper of Records, One of the Upper Crust, A Scholarly Repute, Tavern Patron, Travelling Artist, or Trusted Storyteller Class Feature.
You always know where to go or who to find to get the information you need. People who have heard of you generally feel more comfortable around you, sometimes allowing you to gather gossip more easily in a room of people. You also find that others find you more trustworthy, willing to answer questions about where you can find information on a topic, or who to talk to.
You are known for keeping your word, when you promise a favour, you always deliver. So long as you do not fail to keep too many promised favours at one time. If an entity has heard of you, they are more likely to trust you, and acquiesce to your requests when you promise a favour in exchange for their services or a discount.
You are known for your skill at recording tales and history through your art. You can record tales you hear in a short and quickly made piece of art, so long as you have it to hand you can always recall the associated tale, piece of knowledge, or message associated with it.
Your reputation extends to the lauded halls of gentry and potentially royalty. You may find yourself invited to the homes of the aristocracy who have heard of your fame and are aware of you being in the area. They may offer services and/or favours in exchange for personalised works of art or performances at their own parties or galas.
Depending on who has your favour and their power in the area, law enforcement may look the other way in lighter crimes, and you may even have escort to certain functions to ensure your safety.
You may with sufficient fame and favours, be able to demand audiences with such aristocrats who may look to attend to you at the earliest convenience.
Your reputation extends to the halls of scholars, sages, and record keepers. You may find yourself invited to such institutions who have heard of your fame and are aware of you being in the area. They may offer services and/or favours in exchange for art or performances that in themselves record or pass on knowledge.
They also may be more amenable to sharing their own knowledge, stories, and potentially secrets based on what knowledge you share with them.
Your reputation as a patron of roadside establishments precedes you. When arriving at an inn, tavern, pub, or other public establishment that offers food, room, and/or board. If they have heard of you, the establishment owner may offer the room and a meal for free in exchange for a performance or some examples of your works. The quality of free service may depend on the quality of your artistic work or performance, but will never be of the worst offerings.
You have a reputation amongst the travellers of the nation’s roads. In exchange for your company and potentially seeing some of your works/performances, if they have heard of you, owners of certain carriage and transport services may offer free or reduced fare travel.
You also for the above conditions may find travelling merchants and caravans offer discounts on wares and spaces in their carts to travel in.
You are known for your skill at delivering news and tales of history through your art. If an entity has heard of you, they are more likely to trust your words and the news you bring, and seek you out to hear your tales or see your art, especially if it covers the history, news, and tales of their homeland or the immediate area.
1st Lvl Bard Feature
You can inspire others through stirring words or your art. You gain +1RP and gain the Bardic Inspiration reaction.
You can use this reaction a number of times up to your chosen Spellcasting or Leadership Trait (a minimum of once), replenishing expended uses upon completing a Short or Long Rest.
2nd Lvl Bard Feature
You channel your artistic pursuits towards a particular style of magic. You can choose to either gain the Destructive Focus, Directive Focus, Manipulative Focus, Restorative Focus, or Supportive Focus Class Feature.
If you chose the Spellcasting Feature for your Arcane Potential Feature, when you reach certain Levels in this Class you add specific spells to your repertoire, as shown in the Features’ appropriate tables. These spells are always Prepared and count as Cosmic/Primordial spells for you.
| Bard Level | Spells |
|---|---|
| 2nd | Magic Missile |
| 3rd | Moonbeam |
| 5th | Lightning Bolt |
| 7th | Ice Storm |
| 9th | Dawn Strike |
As an Activity during a Short Rest, you can use your art to encourage and energise your allies. You and every ally who gets to hear or see your art, adds your Bardic Inspiration Die to the first Damage Roll they make after completing the Short Rest.
When you Target an entity with your Bardic Inspiration reaction, until the end of your next Turn, the Target gains a Bardic Bonus to their Damage Rolls equal to half your SB.
| Bard Level | Spells |
|---|---|
| 2nd | Faerie Fire |
| 3rd | Spike Growth |
| 5th | Sleet Storm |
| 7th | Hallucinatory Terrain |
| 9th | Wall of Force |
As an Activity during a Short Rest, you can use your art to inspire your allies. You and every ally who gets to hear or see your art, adds a roll of your Bardic Inspiration Die + your chosen Spellcasting or Leadership Trait to the number of BP gained during the Rest.
When you Target an entity with your Bardic Inspiration reaction, until the end of your next Turn, the Target gains a Bardic Bonus to their Walking speed, a number of metres, equal to half your SB.
| Bard Level | Spells |
|---|---|
| 2nd | Command |
| 3rd | Hold Humanoid |
| 5th | Hypnotic Pattern |
| 7th | Compulsion |
| 9th | Geas |
As an Activity during a Short Rest, you can use your art to push forward your allies. You and every ally who gets to hear or see your art, adds your Bardic Inspiration Die to the first Trait Test made to resist, avoid, or end an effect after completing the Short Rest.
When you Target an entity with your Bardic Inspiration reaction, until the end of your next Turn, the Target gains BP equal to your SB.
| Bard Level | Spells |
|---|---|
| 2nd | Minor Note of Healing |
| 3rd | Lesser Restoration |
| 5th | Mass Chorus of Healing |
| 7th | Zone of Healing |
| 9th | Greater Restoration |
As an Activity during a Short Rest, you can use your art to encourage and energise your allies. You and every ally who gets to hear or see your art, adds a roll of your Bardic Inspiration Die + your Spellcasting or Leadership Trait to the amount of HP recovered by spending Hit Dice during the Meal.
When you Target an entity with your Bardic Inspiration reaction, until the end of your next Turn, the Target recovers HP equal to your SB.
| Bard Level | Spells |
|---|---|
| 2nd | Boon |
| 3rd | Reinforced Form |
| 5th | Protection From Energy |
| 7th | Freedom of Movement |
| 9th | Chorus of Exultation |
As an Activity during a Short Rest, you can use your art to push forward your allies. You and every ally who gets to hear or see your art, adds your Bardic Inspiration Die to the first Skill Roll made after completing the Short Rest.
When you Target an entity with your Bardic Inspiration reaction, until the end of your next Turn, the Target gains Damage Reduction X to all Damage Types, where X equals to your SB.
2nd Lvl Bard Feature
You have learnt to be a jack of all trades and a master of some. You Learn an additional Skill of your choosing. Choose two of the Skills you have Learnt. You become a Master in those chosen Skills.
You can add half your Skill Bonus, rounded down (minimum of 1), to any Trait Test that uses a Skill you have not Learnt or that does not otherwise provide your Skill Bonus, including Initiative Tests.
3rd Lvl Bard Feature
You choose a Bardic College gaining the benefits of that College’s First Tier. These colleges provide advanced studies into specific methodologies for using a bard’s unique abilities.
4th Lvl Bard Feature
You can increase the value of a Character Trait by 1, to a maximum of 5, and choose a Feat to gain.
5th Lvl Bard Feature
You have a great deal of knowledge you have gathered in your travels. You may perform the Study action for 1AP. You can choose to take the Study action to see if, with your bardic knowledge, you know about local entities of note, or legendary or noteworthy areas or Items. You gain a Bardic Bonus to this Knowledge Test equal to half your Bard Level to see whether you know some relevant information. Depending on the result of the roll depends on how common the knowledge you receive is, as shown in the table. If you roll an Inspired Event, increase the Degree of Knowledge Learnt result by one.
| TG | Degree of Knowledge Learnt |
|---|---|
| 10 | Common knowledge, known by at least a substantial group of the local population. |
| 20 | Uncommon knowledge, but still somewhat public, only known by a few people. |
| 25 | Obscure knowledge, known by very few people, is difficult to find normally. |
| 30 | Extremely Rare knowledge, known by only a select few entities. |
The result above is only as accurate as the people who would have passed this information onto you. A successful Bardic Knowledge Study Test Targeting a Magic Item, of an appropriate result for the rarity and fame of the Item, acts like the Identify spell, even if the Item is not within Touch Range.
You can use the Study action for a Bardic Knowledge Test a number of times up to your Skill Bonus, and replenishing expended uses upon completing a Long Rest.
5th Lvl Bard Feature
You are quick to assess a situation and respond to the demands of the moment. You gain +1RP. You may ignore the restriction of being able to only perform the Bardic Inspiration reaction once per Round, though you cannot use it multiple times for the same Trait Test.
In addition, you can expend a Spell Slot to regain a number of uses of the Bardic Inspiration Feature equal to half the Circle of the Spell Slot.
6th Lvl Bard Feature
You can choose to either progress in the studies of a known Bardic College, increasing its Tier by 1, or choose the First Tier of a different Bardic College.
You can also choose an additional option from the options presented in the Artist of Renown Feature.
7th Lvl Bard Feature
You find more creative ways to inspire others in more reliable ways. Your Bardic Inspiration reaction gains the following modifications:
Your Bardic Inspiration reaction now allows you to Target two entities if they simultaneously Trigger the reaction.
Your Bardic Inspiration reaction gains an additional Trigger "An entity you can see within Range, that can see or hear you, casts a spell, manifests a psionic power, or otherwise uses an action that deals damage or restores HP".
When Triggered this way, the Target may roll your Bardic Inspiration Die, and add the result to the amount of HP restored or damage dealt.
In addition, if the entity who uses your Bardic Inspiration Die rolls equal to or under half your SB, you regain a use of your Bardic Inspiration Feature.
7th Lvl Bard Feature
You have studied principles of leadership from a wide spectrum of disciplines. Choose two Feats of Leadership from those presented in Appendix A: Feats of Leadership you meet the Prerequisites of. You Learn the chosen Feats of Leadership in addition to those you may already know per the Inspiring Leader option of the Arcane Potential Feature.
Use your Spellcasting or Leadership Trait as the Leadership Trait for these Feats of Leadership.
If the chosen Feats of Leadership would have a cost of a Bardic Inspiration Die, you may perform the Feat once with the benefit of having expended a Bardic Inspiration Die without expending it. Once you have performed the chosen Feats of Leadership this way, you cannot do so again until you have completed a Long Rest.
if you chose the Inspiring Leader option for the Arcane Potential Feature, you gain the following additional benefits:
8th Lvl Bard Feature
You can increase the value of a Character Trait by 1, to a maximum of 5, and choose a Feat to gain.
9th Lvl Bard Feature
You have learnt how to channel your creativity into your everyday problems. You Learn two additional Skills. Choose two of the Skills you have Learnt. You become a Master in those chosen Skills.
When you would make a Trait Test, bar Attack Rolls, adding your Skill Bonus to the roll, you can add your Bardic Inspiration Die to the roll without expending a use of the Feature.
The size of the Bardic Inspiration Die used by this Feature is as follows:
Half SB. If you would add half your SB to the Trait Test, decrease the size of your Bardic Inspiration Die by 2.
SB. If you would add your SB to the Trait Test, decrease the size of your Bardic Inspiration Die by 1.
Double SB. If you would add double your SB to the Trait Test, use your normal Bardic Inspiration Die.
9th Lvl Bard Feature
You have studied magical knowledge from a wide spectrum of disciplines. Choose two spells from any Spell List. A spell you choose must be of a Circle your current Bard Level could cast, as shown on the Bard Table, or a Cantrip. You always have the chosen spells Prepared.
If the chosen spell was not a Cantrip, you can cast the spell once without requiring a Spell Slot, using your Spellcasting or Leadership Trait, once you have cast the spell this way you cannot do so again until you have completed a Long Rest.
If you chose the Spellcasting option for the Arcane Potential Feature you gain the following additional benefits:
10th Lvl Bard Feature
You can choose to either progress in the studies of a known Bardic College, increasing its Tier by 1, or choose the First Tier of a different Bardic College.
11th Lvl Bard Feature
You are skilled and inspiring greatness in others. when an entity would roll your Bardic Inspiration Die due to failing a Trait Test, if the Bardic Inspiration Die rolled its maximum result, or if the total of the d20 rolled for the Triggering Test + the result of the Bardic Inspiration Die would be equal to or greater than 20 - the entities Inspired Event Scope, then the Triggering entity scores an Inspired Event for the Trait Test.
when an entity would score an Inspired Event on a Trait Test affected by your Bardic Inspiration reaction, or if for other Triggers of the Bardic Inspiration reaction, they rolled the maximum value on the Bardic Inspiration Die, the following occurs based on which option you chose with the Arcane Potential Feature:
11th Lvl Bard Feature
You find yourself able to perform actions with greater ease with practice. The Bardic Specialisation Feature no longer requires an Activity to use during a Short Rest. You also gain an additional effect depending on your chosen Focus:
Destructive Focus. Your spells from the School of Evocation and Feats of Leadership that deal damage, add your SB to their Damage Rolls.
Directive Focus. Your spells from the School of Dictation or Feats of Leadership, can Target a number of additional Targets equal to half your SB.
Manipulative Focus. Entities Targetted by your spells from the School of Dictation and Feats of Leadership, have Disadvantage on their Trait Tests to resist, avoid, or end the spell or Feat’s effects.
Restorative Focus. Your spells from the School of Restoration and Feats of Leadership that restore HP, add your SB to the amount of HP restored.
Supportive Focus. Your spells from the School of Protection and Feats of Leadership that bestow BP, add your SB to the amount of BP bestowed.
12th Lvl Bard Feature
You can increase the value of a Character Trait by 1, to a maximum of 5, and choose a Feat to gain.
13th Lvl Bard Feature
Your fame stretches further than ever before, your name associated with quality and skill in your chosen art style. You can choose a third option from the Artist of Renown Feature.
Whenever you would roll your Bardic Inspiration Die, you can roll a 1d6 choosing to use its result instead of that of the Bardic Inspiration Die and not expend a use of your Bardic Inspiration Feature.
However, for uses of your Bardic Inspiration Die that do not affect Trait Tests, you may instead add the result of the 1d6 to your Bardic Inspiration Die’s roll.
In addition, you learn two additional spells with the Magical Secrets Feature, and if you chose the Spellcasting option for the Arcane Potential Feature, your Magical Secrets Feature lets you choose an additional Spell List to be able to Prepare spells from.
14th Lvl Bard Feature
You can choose to either progress in the studies of a known Bardic College, increasing its Tier by 1, or choose the First Tier of a different Bardic College.
15th Lvl Bard Feature
You have mastered your preferred method of utilising your magic allowing you to quickly perform arcane feats when it matters most. When you roll Initiative, you replenish two expended uses of your Bardic Inspiration Feature.
Depending on your choice for the Arcane Potential Feature you gain the following benefit:
Inspiring Leader. When you complete a Long Rest, choose a Feat of Leadership. Until you next complete a Long Rest, you can perform the Feat for 1AP less than normal (minimum of 1AP).
Spellcasting. When you complete a Long Rest, choose a spell you can Prepare whose Circle is equal to or less than half your SB. Until you next complete a Long Rest, you reduce this spell's Casting Time by 1AP (minimum of 1AP).
16th Lvl Bard Feature
You can increase the value of a Character Trait by 1, to a maximum of 5, and choose a Feat to gain.
17th Lvl Bard Feature
You have experience helping to guide the party in times where teamwork is the only way out of a crisis. When engaging in a Party Challenge, other members of your party have Advantage on Skill Rolls utilising Skills that you are a Master in.
18th Lvl Bard Feature
You have learnt to operate well in unusual environments. Your Bardic Inspiration reaction now allows you to Target up to three entities if they simultaneously Trigger the reaction.
You also gain the Universal Understanding action.
In addition, you may choose two additional spells with the Magical Secrets Feature to always have Prepared, and your Reliable Inspiration Feature now replenishes a use of your Bardic Inspiration Feature should an entity using your Bardic Inspiration Die still fail the Trait Test.
19th Lvl Bard Feature
You can increase the value of a Character Trait by 1, to a maximum of 6, and choose a Feat to gain.
20th Lvl Bard Feature
You are a master of the arts and know how to get the most out of your tools. If an Item bestows an Item Bonus of less than +3, you always treat it as bestowing a +3 Item Bonus.
Spells with the Tonomancy Spell Tag and Feats of Leadership can always Target one additional Target than normal within Range.
If you use the Performance Skill, use your Bardic Inspiration reaction, cast a spell, or use a Feat of Leadership during an Active Time Encounter. Until the end of your next Turn, double the amount of Limit Potential gained by all members of the Party.
In addition, you can choose two Skills you have mastered to become Legendary in that Skill, for Trait Tests made using that Skill you can roll an additional d20 choosing to replace the final d20 result of the Trait Test (after Advantage and Disadvantage has been resolved) with the value rolled on this separate d20. You can only be Legendary in two different Skills at the same time.
You also can increase one Trait’s score by 2 or two Trait’s scores by 1, these can increase any Trait’s value up to a maximum of 7.